PS3 Fanboy writes: Dylan Cuthbert should be a name familiar to any real PS3 fan. Responsible for Q-Games, and their PixelJunk series of PSN games, the team has been hard at work at delivering unique experiences exclusively for the PLAYSTATION Network. Not only has the team delivered one truly stellar game (PixelJunk Monsters), it has worked on a few other technologies for Sony. Did you know that they're responsible for the Earth music visualization? We chatted with Cuthbert at GDC, and we're proud to present our interview.
Q: I wanted to start with a topic that I'm sure no one has asked you about yet. Q-Games is responsible for the Earth visualizer, yes? Where did that come from?
A: Well, we've always had a close relationship with Sony. They came to us and asked us to make an intro for the PS3 before it came out. For the OS and everything. They had these ideas that were like the earth, and the PS3 logo were in a bubble. So we said instead of making a fake earth, we should make a proper rendering. We showed a prototype to them, but ultimately Sony wanted to go for a more simpler style. The intro became much simpler, orchestral. So we had a very well rendered earth and we didn't know what to do with it.
Each week Sony brings PlayStation 4, PlayStation 3, PlayStation Vita and PlayStation Portable owners new content, add-ons, games and more.
Twinfinite writes:
Nintendo has just revealed on their website that PixelJunk Monsters will be coming to the Wii U via the eShop tomorrow.
Wow that is unexpected for such an old, but good game. First time the game has been on a console that wasn't Sony.
Posted by Dylan Cuthbert on Aug 31, 2015 // President and Executive Producer, Q-Games Ltd.:
If you know anything about Q-Games, you know that we made a name for ourselves during the PlayStation 3 era with our acclaimed PixelJunk series. Debuting way back in 2007, we were one of the first indies to cut our teeth on the newly released console. Our idea for the series was simple: rework old school gaming concepts in beautiful high-definition visuals, while keeping the easy to learn, difficult to master gameplay that made us fall in love with games in the first place.