120°

How Half-Life changed gaming

"When the original Half-Life came out in 1998, there was little hype for a debut title from a company called Valve founded by ex-Microsoft employees Gabe Newell and Mike Harrington.

But the game itself soon changed the landscape. Half-Life wasn't just good, it was a game that aspired to greatness – a game that captured the imagination of those that played it, brought storytelling back to the world of gaming and showed how scripted events could draw a player in."

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tech.uk.msn.com
n00dl3s5915d ago

If there was a "Game of the Life" award, Half-Life would win it.

Okay... mario would win it because every moron and their mother would go "omgz mario i know who that is!"

Half-Life SHOULD win it though.

DeadlyFire5915d ago

HL & HL2 have both made some big changes in gaming. I can't wait for HL 3.

Dark_Vendetta5915d ago

Oh I really hope they make HL3 with a new breath taking engine. Pls don't stop with episode 3/4. I bought almost every Valve game and HL is the best one

bootsielon5915d ago

That explains the fatso's dumbass attitute

GETPWNZORED5915d ago (Edited 5915d ago )

He may be fat, and also an ass, but he is one of the greatest designers in all of gaming history. Show some respect, monkey. And close your mouth. I can see drool slopping out yo lip.

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40°

Starfield's new Xbox performance modes are thoughtful and comprehensive

Digital Foundry : Bethesda's Starfield was generally a well-regarded RPG, but the game's 30fps target on consoles was the subject of some controversy. The game's massive scope arguably justified that 30fps refresh rate, with only high-end PCs capable of hitting 60fps and higher, but now Bethesda has changed course and opened the floodgates on Xbox Series X consoles following significant optimisation work. Players can now independently select performance and visuals modes at arbitrary frame-rates. How exactly do these new combinations fare, and is 60fps really a possibility after it was explicitly ruled out before?

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eurogamer.net
darthv7213m ago

900p in performance mode for SX.... I'd assume a 5pro would at least hit 1080p if not more.

70°

Assassin’s Creed Shadows: Inside Ubisoft’s Ambitious Open World Japan

An inside look at Assassin's Creed Shadows, Ubisoft's ambitious open world Japan where your every move is affected by weather, season, and lighting systems.

210°

Report: Assassin's Creed Shadows to Require an Internet Connection Even If It's Single-Player Only

Assassin's Creed Shadows digital storefront pages are up, and it confirms the game will require an internet connection, and MTX.

kenpachi7h ago

Was sort of interested in this but if it's true it's an easy pass

jznrpg1h ago

It’s true for sure. Avatar game had online requirement

Tacoboto35m ago

Avatar only had an online requirement to install the disc version, not to play.

This AC really does have Online Play Required marked on it.

Terry_B6h ago

as usual..Don't Buy Ubisoft Games.

Skuletor3h ago

One thing that's messed up about this, is there will be people playing pirated versions of this without that restriction, while the paying customers will suffer. Just like how some games will have lower performance on PC due to DRM, while pirated copies don't.

Anyone that wants to say something like "Who doesn't have internet access in this day and age?" There's plenty reasons people won't always have access, such as living in rural areas with spotty coverage, for example.

banger883h ago

Three single-player games in a row they've done this with now. Those f***ers weren't kidding when they said gamers need to be comfortable with not owning their games. As a physical collector, and somebody who enjoys Ubisoft's open worlds, this is a nightmare scenario for me. Absolute scumbag company.

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