DSOGaming writes: "Today we bring you new shots from 3D artists and CryEngine 3 modders Glode, scotthomer, Rens, chicken, QuadReaktor, ReVan1199, EliteGhost and i59. The highlight of this week is undoubtedly scotthomer’s finished Bioshock environment, as well as Rens’ finished environment based on Bungie’s Halo."
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
Twitter is blowing up right now
All games coming to PlayStation
Next Xbox will have steam
Next Xbox niche and only for “gamers who want it” (it’s a really powerful pc or a steam deck type portable, or both)
A former 343 developer has revealed that mountains of Halo pitches failed to be approved, including a return to ODSTs and a push for more intimate, dark themes.
Halo-Pop like Gears Pop. Halo bowling. Halo Cooking Mama. There’s a reason why you won’t hear about them
Hey Poor Player's James Davie Takes Us On A Bio-Shocking Deep Dive Into Irrational Games' Nautical Nightmare.
Isn't this way old? I remember seeing these screens of Bioshock and possibly the Halo ones too months ago.
Anyway... They can make fancy graphics all day long with Cryengine 3, but the day they release and intuitive and genuinely fun game running on it i could care less.
Crytek should just stick to the tech side of things and let more creative teams do the gameplay work.
If halo uses CE3 that would be ORGASMIC!