10°

Destructoid interview: Q-Games' Dylan Cuthbert

With only two games in the bag, Kyoto-based developer Q-Games are already making a name for themselves. While their first game, the PlayStation Network title PixelJunk Racers, only turned a few heads, it's been PixelJunk Monsters that has truly caught the attention of the gaming community.

Recently, Destructoid had a chance to chat with the studios founder, Dylan Cuthbert. Destructoid probed him on the genesis of Q-Games and "PixelJunk," the unique creatures of PixelJunk Monsters, what he learned from his time with Nintendo (Cuthbert played a pivotal role in the development of the original Star Fox), and the future of Q-Games and the PixelJunk series.

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destructoid.com
GodsHand5931d ago

Pixel Junk Monsters is a great game, but rather difficult to achieve prefect even on easy. I have yet to even try medium.

I wasn't to thrilled playing the racer demo, I will have to play the demo of the upcoming release.

But PJM is a fantastic game to pass the time by.

Baba19065931d ago (Edited 5931d ago )

i need an addon for PJM. i loooooove to play that game with friends. coop rules. a map editor would be perfect and the possiblity to share them online.

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2584d ago
70°

PixelJunk Monsters Coming to Wii U Tomorrow

Twinfinite writes:

Nintendo has just revealed on their website that PixelJunk Monsters will be coming to the Wii U via the eShop tomorrow.

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twinfinite.net
Skate-AK2934d ago

Wow that is unexpected for such an old, but good game. First time the game has been on a console that wasn't Sony.

40°

PixelJunk Comes to PlayStation Now

Posted by Dylan Cuthbert on Aug 31, 2015 // President and Executive Producer, Q-Games Ltd.:
If you know anything about Q-Games, you know that we made a name for ourselves during the PlayStation 3 era with our acclaimed PixelJunk series. Debuting way back in 2007, we were one of the first indies to cut our teeth on the newly released console. Our idea for the series was simple: rework old school gaming concepts in beautiful high-definition visuals, while keeping the easy to learn, difficult to master gameplay that made us fall in love with games in the first place.

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blog.us.playstation.com