Larian CEO Sven Vinke doesn’t believe in DLC, hoping that gamers will create custom content for his games themselves.
When asked about whether there were DLC plans for upcoming Divinity games Dragon Commander and Original Sin, he commented that there wasn’t any specific plans:
"I don’t know, I really don't know. We have no real plans for DLC. It’s not really our thing. I'm still a gamer who believes in a beginning, middle and end.
Cory at HPP writes: "Video games thrive on making the unreal displayed before our very eyes. Fantastical lands, creatures, and gadgets you could only dream of, fiction finds refuge in these digital realms. Yet, there’s a good amount of times where things that seem like another tall tale wind up actually having a grain of truth. Today, we’ll be taking a little glimpse into a little assortment of trinkets and stories from our favorite video games and finding those clever grains of truth hiding in them."
Coral Island is on track to be one of the most successful Kickstarter games of all time. It has unlocked 13/14 Stretch Goals so far, and it even looks like it will surpass successful games like Divinity: Original Sin and Kingdom Come: Deliverance.
KeenGamer: "From Borderlands 2 to Kingdom: Come Deliverance, here are the top 10 of the most fun side quests in video games. We don't have to save the world or find untold treasures. Get killed, trying to be a hero or to make life-and-death decisions. For once, let's just keep it fun!
Mods.
My kind of CEO.
Larian is a great company there devs are active on forums and they say what they mean
DLC is only bad when used like rats. Sometimes, it's fun and adds extra stuff to tinker with or explore.
I love mods and all that good xcontent. The problem is weeding through the BS to get to the good stuff. And if you create a sort tool to get to the good stuff. You leave a hole for the people creating new content and it never seen by the public.