After the recent announcement of Shiny Entertainment's acquisition by Foundation 9 Entertainment, things are looking up for the company. With a new license at the ready, the company aims to re-establish itself in the next generation.
Shiny studio head Michael 'Saxs' Persson, a skilled Scandinavian coder turned manager whose background was in the 'demo-scene' of the early 1990s, made key technical contributions to many of Shiny's major games, including Sacrifice, Messiah, Enter The Matrix and The Matrix: Path Of Neo. We spoke to Persson about the deal, the existing IPs (including Earthworm Jim), and the company's future without either Dave Perry or Atari at the helm.
Lee Kirton has helped launch some of gaming's most beloved titles. With The Matrix Resurrections dropping in December, Kirton sat down with us to reflect on Enter The Matrix and Path of Neo.
Gaming culture as a whole has always been one of the main sources of inspiration for the whole Matrix universe, and it’s only fair that, upon the franchise’s return to the big screen, gamers should get a piece of the green-tinted action too.
Considering its status as a pop culture icon that spawned half a million memes and imitators, it’s quite surprising how few Matrix games there are.
There was a Matrix game pretty damn good that I played from start to finish, I think it was the path of Neo I think that was the one. :D
I did not like the Enter the Matrix game with Ghost and Niobi, but played the heck out of Path of Neo.