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Obsidian On Project Eternity, Kickstarter’s Future

RPS:Kickstarter has been quite kind to Obsidian. Once upon a time, “Let’s make a spiritual successor to Planescape: Torment, but with no recognizable license and a truckload of old-school trappings” would’ve only gotten them as far as the giant-red-button activated trap door I imagine every major publisher secretly has in their meeting room. But now the band of Black Isle castaways is back on the map after some nasty post-Fallout layoffs and sailing quite smoothly. In recent times, however, Kickstarter’s started to get a bit cranky. High-profile washouts are piling up – Wildman the most visible among them – and the gold in them thar hills seems to be losing its sheen. So then, is it time to book it back to publishers? For his part, Obsidian CEO Feargus Urquhart thinks it’s all about balance. “These are enjoyable games to make,” he told RPS. “I think it would be great to keep on making them. It helps us build a brand. So that’s where it’s transformative. It’s going to change our business, absolutely. Is it going to change the entirety of our business? No.” Tons more on that, Project Eternity, and a possible South Park delay after the break.

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rockpapershotgun.com
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Top 10 Highest Funded Crowdfunded Games

Ten of the highest funded crowdfunded games to date.

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Obsidian CEO Feargus Urquhart Interview on Pillars of Eternity, Armored Warfare, More - AusGamers

AusGamers chats with prominent games industry figure, Obsidian Entertainment founder and CEO Feargus Urquhart about the upcoming Project Eternity, the recently announced Armored Warfare, the studio’s involvement in Russian MMO Skyforge, and more.

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ausgamers.com
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Pillars of Eternity Interview with Obsidian Entertainment's Josh Sawyer - AusGamers

With publisher Paradox Entertainment having recently taken on marketing and distribution duties for Pillars of Eternity, AusGamers was fortunate enough to score some quality Q&A time with Obsidian Entertainment's Josh Sawyer to discuss the studio's much anticipated crowdfunded return to the classic party-based isometric-style RPG.

In this interview, Josh discusses the nuances of the game's development process and confirms the studio's intention for some manner of public beta testing ahead of the game's now planned late 2014 launch

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ausgamers.com