Gamespot writes:
'Capcom's futuristic, amnesia-fuelled 3rd person adventure Remember Me was the proverbial french toast of Gamescom 2012. 6 months on, how exactly is DONTNOD's first game shaping up? This gameplay, fresh from a recent Paris showcase, should help you decide for yourself.'
A Capcom classic, Remember Me, has ironically been forgotten in the 10 years since its release on PC, Xbox 360 and PlayStation 3.
Sadly, Remember Me is not a forgotten Gem but a case of wasted potential. The best idea the game had was the Mind Remix Segments and the New Paris World setting, neither of which where really exploited or used well. Instead everything comes down to this just being pretty Beat'em Up and nothing more.
It does deserves a re-imagining though. Make it in first person and use something like the current Sherlock Holmes like gamedesign. Use some of that Deus Ex/Hitman mechanics and go all the way with the Memory Remix as the center piece.
Each case takes place in the mind of a victim, either dead, dying, or alive, and each level should be design like a Hitman level. Contained but chock-full of details. Investigating in the real world give you hints and clues as to how you can help or mess up a person's memory. Make this a player's choice. You can add combat but make it tasteful and short IF combat is required. Make the combat fit the narrative and the setting. Like a Boss fight taking place in the Mind of a CEO that's hiding a dark secret. Or a victim injected with some nasty Nano Machines trying to erase her memories so she can't be scanned by the Memory Remix Agent. Stuff like that. Again, make these short, sweet and to the point.
The potential for a classic is there but the original wasn't even close to being it.
I liked the game, couldve been better but you can say that for every game or movie.
Carve your burning fist through this list featuring the best beat'em ups you can experience on the PlayStation 3.
Some may not remember Capcom and Dontnod Entertainment's Remember Me, but GotGame does, making it a part of another Bring it Back retrospective.
I agree. Personally, Remember Me, imo, was quite underrated. The game was linear and beautiful Neo Paris wasn't available to be explored as much as I would've liked, but as a whole, it was enjoyable.
Graphics were excellent, the art style was terrific and Nillin was a tremendous character that was voiced beautifully. It even had a solid story. Combat was attacked, but going back recently, I rather enjoyed it. The pressen system was genius and the basic flow to action worked. Platforming was terrible, but the overall package was one that i loved and I'd rather DontNod make more titles like this then become complacent making knockoff Tell Tale games. They are going down the same road as TT, using old tech and pumping out inferior products consistently. I know they had interest in a sequel and had already written the script. Capcom just doesn't want it, but I do.
I will always see Remember Me as one of the most underrated games of the PS3/Xbox 360 generation. I had a blast with the game. I would love a sequel.
I like how they've added textures/details on the characters this time around, but that beat em up gameplay looks rather boring. Slow and rather generic to be honest.
I can't wait for this! I love the art direction and the whole concept!
that pause in the fighting seem really weird and annoying :/
similar to INfamous but not even near as good or deep(since in INf you could do mutch more, fly, shoot powers, etc) and the enemy is useless non challenging (AC2 game play>this game play, they should have copy AC fighting system) but like I say in the other news, the atmosphere seem very well done, deep! but something is missing the action seem lame..
Everything else seems interesting but wow that fighting system had me FF.
don't like all the markers that tell us exactly where to go. hopefully this is just in the demo version