The metric of success in the video game industry needs to be repositioned when Rockstar Games' Grand Theft Auto series is considered. Unlike the escapist fantasies on display in titles such as Halo, Metal Gear Solid and Final Fantasy, Grand Theft Auto instead taps into our cultural fascination with the anti-hero. Rather than fighting aliens in space or taking on Black Ops missions for the government, players assume the role of a morally corrupt sociopath in a large, open-world city populated by pedestrians, police, criminals and - in more recent efforts - working girls.
Born in the late 90s as a 2D urban action game played from a top-down perspective, the series saw only moderate success until the release of Grand Theft Auto III in 2001. Bolstered by the PlayStation 2's then-cutting edge technology, Rockstar's open-world city finally moved into the 3D realm. Gamers were immediately blown away by both the size and the scope of III's Liberty City; never before had such a large space been rendered so realistically in a video game.
Feature by Adam Rosenberg.
A new set of screenshots were shared, showcasing the latest version of an RTX Remix Mod for GTA: San Andreas.
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
Just about every year in the 7th generation was great and something we most likely won't experience again.
2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.
As is they're coins down a sofa, some announced games seem to just disappear. So just where are these missing VR games?
For GTA SA
Meta made a lot of budget cuts and cancelled a fair few exclusive game contracts we don't know if this was cancelled but it's possible and this was announced prior to the release of GTA definitive edition which was slammed and eventually moved to be supported in house by Rockstar.
Since then we have just gotten the mobile versions a d they are actually the best way to play the definitive edition unfortunately the consoles never got a retrospective patch to implement the improvements they made in the mobile games.
But for VR we know a VR mode was found in the definitive editions game files thanks to data miners so seeming it was meant to be using the definitive edition as a base given its ue4 that makes sense. And the mode is there right now (some Polish may be required still) I would assume this is ready to go but meta got cold feet and cancelled it given the games reputation.
I do hope Rockstar forge ahead and still just launch it anyway on psvr2 as it's a game I've loved since day 1 on PS2 I'll even tolerate the de version to get it in VR