30°

Is It Really OK to Treat Devs The Way We Do?

Does our passion and expectations of what to expect in a game title give us carte blanche to tell developers anything we want, regardless of how scathing, derogatory, or threatening it is?

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gamefront.com
Godmars2904139d ago (Edited 4139d ago )

I think the gaming community in general knows when certain individuals within it go too far, fail in not pointing out such people or defend those being attacked, but then the basic level of response to any complaints has become gamer "entitlement" which makes everyone numb.

And yes, at the very least gamers are in fact entitled to games of an equal or better quality in a series than the first. And games like ME and DA became less in quality with each entry. And Blizzard wasn't "entitled" to effect the quality of Starcraft or Diablo the way they did.

80°

The INDIE Live Expo 2024 event showcased +150 Games during its Saturday broadcast

"INDIE Live Expo, Japan’s premiere online digital showcase series connecting indie game fans all over the world, highlighted more than 150 games during its Saturday broadcast introducing world premieres, new trailers, and updates during its 10th-ever digital showcase." - INDIE Live Expo.

Pyrofire951d 3h ago

Lookin' like the OnLive logo.

Eonjay1d 2h ago

Wow what a throwback there!

TGG_overlord1d 2h ago

Very much so, there should be something in there for everyone to enjoy for sure.

60°

The DevGAMM conference is returning to Lisbon (Portugal) on November 14th, 2024

"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.

80°

Why Indie Games Fail To Keep Their Place In The Spotlight

A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.

shaenoide3d ago

Easy not enough developpers to add content to the game (palworld)

Profchaos3d ago

That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.

Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.

Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.

Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't

P_Bomb3d ago

The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.

Si-Fly3d ago

I’m glad my preference is single player experiences, Indie devs got me covered 👊🏻

Flewid6383d ago

Indie devs dont make multiplayer games?

Si-Fly3d ago

Read the article dude 👍🏻

Flewid6383d ago

Read the article. Same question.