40°

Gameshark: Super Smash Bros. Brawl Preview

There's no question that Nintendo is banking on Super Smash Bros. Brawl.being a mega-hit. As the company's marquee Wii title for the first half of 2008--arguably the entire year--it's an important release. Even more, the much-anticipated fighting game signals a renewed effort to court the hardcore elements of gaming. Game Developers Conference marked the final showing of the game before its launch early next month and Gameshark played it to see if it can truly propel Wii back into hardcore favor.

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gameshark.com
50°

5 Best Fighting Game Stage Themes

Fighting games and music have a long and storied history together. Here are five of the best fighting game stage themes throughout video game history.

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game-grooves.com
Tetsujin710d ago

Tekken Tag Tournament 1 Arcade OST - Nina Williams
Street Fighter 2 - Ken stage, Ryu Stage, Vega (Claw), and Guile
Street Fighter Alpha 3 - Karin theme
Tekken 3 Arcade OST - Hidden Characters Theme
Super Street Fighter 2 - Fei Long CPS1 version (found on Hyper SF2 A.E.)
Tekken 2 Arcade OST - Kazuya and Devil theme
Marvel vs Capcom 1 - Strider Theme, Ryu, and Roll

Tedakin710d ago

There should have been at least one Mick Gordon Killer Instinct theme on here.

Rebel_Scum710d ago

Should be some tunes from the first Mortal Kombat in any list tbh.

I really like the use of Mozart’s Dies Irae in Wolfgang Krausers stage in Fatal Fury 2.

azizlksa709d ago

Volcanic rim for Street Fighter 4 is probably my favorite stage theme

130°

5 Obscenely Overpowered Video Game Characters

Developers should always strive to make their products as balanced and fair as possible. Sometimes, video games feature a incredibly overpowered characters that just break the game.

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gamezo.co.uk
JSusie5836d ago

Orlandu/TG Cid in Final Fantasy Tactics
Bo Jackson in Tecmo Super Bowl.

The end.

895d ago
BrainSyphoned895d ago

Having to do a thing three times would make my list as #1

Jeriphro895d ago

What do you mean? Like doing the same task three times in a row?

BrainSyphoned895d ago (Edited 895d ago )

Ya, find three items, kill three mini bosses, go to three dungeons. Things of three is a tired video game sweet spot number.

894d ago
0hMyGandhi895d ago

For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.

There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!

Jeriphro895d ago

Yeah. It is funny some of the design decisions made by developers. Another one that irks me is unskippable cutscenes, especially after you die after the cutscene and are forced to rewatch the unskippable cutscene AGAIN. I mean, who thinks that a great idea?! haha

jambola895d ago

how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years

SDuck894d ago

this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel