Another year, another episode of the Firmware Update. Have Joe and Malcolm really been allowed to podcast together for a whole year? Who’s responsible for such a tragedy, and how do we talk to our children about it?
Talking points: PS3 sales; book burning cancellation; from LEGO to LOST; The Great THQ Fire Sale; what to do with your Walking Dead save; PSN sales rankings; Three Dog returns?; EVO mammograms; RIP WipEout; From Sexy Dinosaurs to Suda51 to Vietnam; more Borderlands; more Clementine; X-Men and the Apocalypse; Shadow of the Colossus buffet; one last stab at Assassin’s Creed III. (Spoiler Alert: There will never be a final time to rip on Assassin’s Creed 3, especially their overcomplicated money system.)
While gamers usually take notice of the mainline missions, these 5 side quests deserve more widespread attention for how entertaining they are.
Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.
Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩
Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.
Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.
My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.
Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.
The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.