via Gamatsu:
They’re doing it again. Famitsu this week has a feature including interviews with all of the biggest game publishers and developers on their strategies for 2013. Each publisher was asked three questions. Find their answers below.
"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.
A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.
That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.
Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.
Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.
Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't
The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.
"Nordic Game has revealed the winners of this year’s Nordic Game Awards, which took place on Thursday, May 23, during NG24 Spring and streamed live from Slagthuset in Malmö, Sweden." - Nordic Game.
Most interesting to me:
Capcom/Nintendo - no ans
Konami - top secret
Sony - 'The PlayStation platform will expand'
By Square's answers they're dead as a JRPG maker.
Officially and by their own words that is.
Microsoft Japan
1) We want existing and new users’ fun to be tied together and spread out across the year.
2) Xbox will create new values that strengthen the brand. Windows 8 and Smart phone coordination is planned. Expect a year where users cannot turn off the Xbox.
You cant turn something off, you never turned on in the first place ;)
Square enix just die after Versus and sell your IP's to LVL5.
than go back and relive the 1999 lol, this is 2013
Personally, i want to see more games from colaboration between japanese (video game) developer / publisher. I mean not just some cross over character game like Namco x Capcom or SF X Tekken, but full fledged game such as Ni no Kuni (Lvl 5/Studio Ghibli), Liberation Maiden (Lvl5/Grasshoper/Studio Bones), MGR: Revengeance (Konami/P*), or Persona 4 Arena (Atlus/Arc System Works). Those games have great potential & quality that born from collaboration between the company. And i can't imagine if Atlus, NIS, Falcom, and Lvl 5 can work together to produce a unique game that gamers can play and remember for long time. Or what if Sony Japan (Team Ico) can have a collaboration with Nintendo to produce a unique game for their consoles?
Yeah, i knew it's impossible. But man can dream right?
Btw from the article:
"Square Enix
1) Shift to online service.
2) Preparing to establish MMO and social games and strengthen IPs.
3) Expect a lot of packaged software and online mobile titles."
Ok SE, good luck with your focus on MMO, social games, and mobile. But i'm still waiting for versus, bravely default (eng ver), ff type 0 (eng ver), and ff x HD. So...don't forget those game okay.......?