For years people have craved a console version of Advance Wars, appetites where wetted with the announcement of what later on became, Battalion Wars. Although it was still a good game, it didn't quite turn out how many people had hoped. Leap forward a few years and the DS still grips hold of Advance Wars with both hands, so imagine wonderwallweb's surprise at seeing Commanders on Xbox LIVE Arcade. Whilst it's obviously not Advance Wars, it does offer just about enough to entertain one's craving for Advance Wars on a big tv.
Carlos writes "It’s been a great month so far for the backwards compatibility scheme on Xbox One, but this week may just be the busiest week of all since its introduction. 10 more Xbox 360 titles have made the generational jump and are now playable on Xbox One, so let’s take a look and see if they are worth returning to once more."
Gamereactor caught up with Southend Interactive's CEO and co-founder Anders Jeppsson to talk about the first ten years of Southend's existence and how they transitioned from a small team making games like Deathrow (Xbox, 2002) and working on XIII (Xbox version) to their current projects Lode Runner and R-Type Dimensions for Xbox Live Arcade.
Commander: Napoleon at War manages to get a lot of things right. It strikes a nice balance between simulation and convenience, giving players just enough to make their strategic decisions matter, but not so much that they're crushed under the weight of tables and numbers. With that said, the real focus here is on moving and fighting, not on diplomacy, technology or economy. Those elements are present, of course, but they're on the sidelines. But as fun and as big as the game is, the lack of a solid AI and the strange limitations on how you move and attack limit the amount of fun you'll have here.
Presentation - 8.0
Graphics - 7.5
Sound - 6.0
Gameplay - 7.0
Lasting Appeal - 6.0
Overall -