1UP writes: "Forget Battalion Wars. If you're in need of a big-screen version of Advance Wars, Commanders: Attack of the Genos is it; the setup is a near direct rip-off of Nintendo's portable series (which in turn, ripped off many games before it). In Commanders, you capture income-producing structures and unit-producing bases in order to pump out an army that will, turn by turn, take out opposing forces. The traditional rock-paper-scissors-style combat is thoroughly familiar here -- aircraft can take out ground troops, antiair guns can take out aircraft, artillery cannons can take out long-range targets (but are screwed when a foe gets up close), etc. It's just too bad that Commanders does very little to differentiate itself other than have all movement and combat based on movement points rather than on a set range of motion -- if you choose not to move an infantry unit, you can save up its movement points to squeeze in a second attack instead, which does affect strategy in small ways".
Carlos writes "It’s been a great month so far for the backwards compatibility scheme on Xbox One, but this week may just be the busiest week of all since its introduction. 10 more Xbox 360 titles have made the generational jump and are now playable on Xbox One, so let’s take a look and see if they are worth returning to once more."
Gamereactor caught up with Southend Interactive's CEO and co-founder Anders Jeppsson to talk about the first ten years of Southend's existence and how they transitioned from a small team making games like Deathrow (Xbox, 2002) and working on XIII (Xbox version) to their current projects Lode Runner and R-Type Dimensions for Xbox Live Arcade.
Commander: Napoleon at War manages to get a lot of things right. It strikes a nice balance between simulation and convenience, giving players just enough to make their strategic decisions matter, but not so much that they're crushed under the weight of tables and numbers. With that said, the real focus here is on moving and fighting, not on diplomacy, technology or economy. Those elements are present, of course, but they're on the sidelines. But as fun and as big as the game is, the lack of a solid AI and the strange limitations on how you move and attack limit the amount of fun you'll have here.
Presentation - 8.0
Graphics - 7.5
Sound - 6.0
Gameplay - 7.0
Lasting Appeal - 6.0
Overall -