The move, some believe, may be tied to Microsoft's future reliance on the recently announced initiative to deliver games created using the company's XNA software package to Xbox Live users for a still undisclosed price. At least one developer I spoke with said they were considering moving over to Sony and its Playstation Network in light of the cuts.
From school politics to ping-pong, pistols to police procedurals, let’s dive into the best that Rockstar has to offer.
Saif from eXputer inquires, "Despite the everlasting popularity of the genre, why hasn't there been a good AAA horror game in a while now?"
Even when they do it's first person trying to copy Outlast, Five Nights, P.T etc
I think the Dead Space / RE2 / RE4 Remake and the Evil Within 2 showed you can have a good story based, third person survival horror game.
"In a time when companies don't care about preserving games, I have high respect for the creators of projects like N64: Recompiled." - Hanzala from eXputer.
Some food for thought:
Would you donate your physical copy of a really rare/expensive cartridge (Conkers's BFD, Bomberman 64 Second Attack, Ogre Battle 64, the two Castlevania titles, etc) to those managing this project for the greater good of getting them preserved online for all to experience at some point?
The snippet of ray tracing at the end of the og trailer was low-key amazing. I found out thanks to Nerrel who also made a texture pack for MM, and i can't wait to see how much more great this game will be in the near future. With model swaps, ray tracing, retextures, and a more quicker process than decompilation, it's gonna bring new life to N64 games.
There might need to be a bit of clarification recompilation is not the same as decompilation.
This is basically a container to excite the rom within but allows for all sorts of beat additions and tricks like new lighting effects such as ray tracing to be added.
But decompilation would ultimately be king as it allows for a widespread porting capabilities and uses the assets from games to build a native install for PC or whatever the target system is e.g Mario 64 for PC or sonic mania for psvita / wii
haha! actually... those developer making xbox live arcade games that suck... should move to another platform where rookies and hobbies can make a better game that encorage people to go for free...
XNA will have many games... but that does not mean I will not buy games made by the Pros... just like I rather play Maps made by the Pros than with map editors... but is a nice thing to have...
I think this will stop developer from creating stuff that suck... ohh and going to PSN will not help... there is a reason there arent many developers making games for that platform... why was the last time an arcade game was made for it?
Development tools that allow hobbiest to make their games on the PC... and I don't see pro developers crying about it....
Don't expect a game as sharp as some of the xbox live arcade games... since that's when microsoft or a publisher will buy it and bring it to xbox live arcade...
Bigger audience on PSN (it's free, and there are more PS3's being sold than 360's)... mean the potential for higher royalties, and ones you get to keep. With Sony announcing the free PhyreEngine, there's no reason not to go this way now.
I don't believe it's very nice or strategic of XNA to be cutting royalties. In light of the PhyreEngine being free, it's going to be attractive if not lucrative to being making PSN games. There's also the added bonus of making both PS3 and PSP games which are both freely accessible for usage.
One of the reasons why I prefer the PSN over the Marketplace is that there's no need to have to use a middle man to pay for things. I use my real money in my currency. The PSN also doesn't have to suffer from 'insiders' cutting out their profits via discounts. (Ie a best buy employee buying pay cards on staff costs for other or themselves.)
gotta edit it bro!
But this article is vague, why am I not surprised it's posted by Brain Cresente at Kotaku, that dude loves to crap on the 360 whenever he can.
How much does PSN pay in royalities for it's indie games? How about Wii? As far as we know MS could be paying more than what others are paying.
People just see "cut in half" and then jump on their fanboy soap box.