130°

Microsoft cuts indie royalties in half

The move, some believe, may be tied to Microsoft's future reliance on the recently announced initiative to deliver games created using the company's XNA software package to Xbox Live users for a still undisclosed price. At least one developer I spoke with said they were considering moving over to Sony and its Playstation Network in light of the cuts.

Bladestar5932d ago

haha! actually... those developer making xbox live arcade games that suck... should move to another platform where rookies and hobbies can make a better game that encorage people to go for free...

XNA will have many games... but that does not mean I will not buy games made by the Pros... just like I rather play Maps made by the Pros than with map editors... but is a nice thing to have...

I think this will stop developer from creating stuff that suck... ohh and going to PSN will not help... there is a reason there arent many developers making games for that platform... why was the last time an arcade game was made for it?

Development tools that allow hobbiest to make their games on the PC... and I don't see pro developers crying about it....

Don't expect a game as sharp as some of the xbox live arcade games... since that's when microsoft or a publisher will buy it and bring it to xbox live arcade...

i Shank u5932d ago (Edited 5932d ago )

i didnt like most of them, but The Dishwasher is pure awesome and better then most XBLA titles imo. if you told me i was going to make half of what i was told originally, id move my game to PSN too. or PC, because thats pretty fvcked up for MS to do that after youve started working

Jdash245932d ago

man i agree completely, i love the dishwasher, one of the most fun games ive ever played

5932d ago
ngg123455932d ago

Is these bad indie games. Getting rid of games like geometry wars, cloning clyde, and undertow is dumb.

marinelife95932d ago

They cut the royalties in half? I'd be hot! You already have a 150mb limit and now they cut your income 50%.

PopEmUp5931d ago

Carbon did you wet your bed while you were sleeping?

Man that make me ROFLMAO

Bubble for you!

+ Show (3) more repliesLast reply 5931d ago
gonzopia5932d ago

Bigger audience on PSN (it's free, and there are more PS3's being sold than 360's)... mean the potential for higher royalties, and ones you get to keep. With Sony announcing the free PhyreEngine, there's no reason not to go this way now.

texism5932d ago

Open zone moron. Open zone.

Carbon5932d ago

It will be sooner than that my friend.

ngg123455932d ago (Edited 5932d ago )

They buy the rights to the game for 100k-1 million.

Pain5932d ago

Wher they said more money for indie dev's part.

And with the way PSN is going its going to be a wild ride!

And @ngg1234 i think u mistaking Sony for MS again~

PopEmUp5931d ago (Edited 5931d ago )

you're right, what ngg12345 was trying to type is Microsoft, the reason he type Sony was because he think Sony is gonna kick M$ @ss this year so I see no surprise from him

phonyforceslayer5930d ago

there for there is much more possible income then PSN.

+ Show (4) more repliesLast reply 5930d ago
Tempist5932d ago

I don't believe it's very nice or strategic of XNA to be cutting royalties. In light of the PhyreEngine being free, it's going to be attractive if not lucrative to being making PSN games. There's also the added bonus of making both PS3 and PSP games which are both freely accessible for usage.

One of the reasons why I prefer the PSN over the Marketplace is that there's no need to have to use a middle man to pay for things. I use my real money in my currency. The PSN also doesn't have to suffer from 'insiders' cutting out their profits via discounts. (Ie a best buy employee buying pay cards on staff costs for other or themselves.)

InYourMom5932d ago

But this article is vague, why am I not surprised it's posted by Brain Cresente at Kotaku, that dude loves to crap on the 360 whenever he can.

How much does PSN pay in royalities for it's indie games? How about Wii? As far as we know MS could be paying more than what others are paying.

People just see "cut in half" and then jump on their fanboy soap box.

chrno65932d ago

Well, if the developers, as Brian allerged, are moving over to the psn due to the cut, then sony must be paying more royalities to the indie developers than MS does.

chrno65932d ago

Some xbox fan(s) took my bubble, it seems we can't have a civil discussion in the open zone.

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230°

Why Is No One Making AAA Horror Games Anymore?

Saif from eXputer inquires, "Despite the everlasting popularity of the genre, why hasn't there been a good AAA horror game in a while now?"

Jin_Sakai19h ago

Because the gaming industry is obsessed with live service games.

Rynxie6h ago

Because he touches himself at night to characters like lady Dimitrescu.

Crows903h ago

You're the one still thinking about her

Rynxie2h ago

@crow

Did I give away your secret? It's okay, if you sit on your hand and numb it, you can pretend it's her playing with your little stick.

MaximusPrime_19h ago

Good for me, I have no interests in horror games

-Foxtrot10h ago

Even when they do it's first person trying to copy Outlast, Five Nights, P.T etc

I think the Dead Space / RE2 / RE4 Remake and the Evil Within 2 showed you can have a good story based, third person survival horror game.

thesoftware7306h ago

Calisto Protocol was also fun with fantastic presentation.

Redemption-648h ago

Because outside of a fee games, most don't sell that well

Crows902h ago

So in other words...AAA publishers don't have creativity or passion for games.

CrimsonWing698h ago

Didn’t we have Dead Space Remake and Resident Evil 4 Remake last year?

thorstein8h ago(Edited 8h ago)

Among others

And isn't Dying Light 2 a horror game?

Scissorman7h ago

And Alan Wake 2 and Alone in the Dark.

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150°

N64: Recompiled — Creating Native PC Ports Is A Godsend For Game Preservation

"In a time when companies don't care about preserving games, I have high respect for the creators of projects like N64: Recompiled." - Hanzala from eXputer.

gold_drake2d ago

it is, i might be finally able to play Snowboard kids 1 full screen ha.

purple1011d 12h ago

il beat you to the ski-lift,

framerate on snowboard kids was shocking, do you remember./?

talking of shocking framerate and kart racers style games,
Sony had a gem on ps3, with 'Modnation Racers' but again, framerate was so terrible, still fun though, indeed, when is drifting sideways not fun, the answer is never. we have not seen enough of that game, technically some people made race tracks/games in dreams and little big planet etc, but its just not the same,!!! grrrrr

morning rant over.

here, relive some ,memories. https://www.youtube.com/wat...

itBourne1d 10h ago

The load time on ModNation where also excruciatingly long... But man oh man I wish that game took off more, so much fun! Could turn off garbage rubber banding, I had karts with 100's of stickers to design some crazy cool stuff, custom tracks. Fantastic undeappreciated game

gold_drake1d 6h ago

SK1 had a fairly good framerate. sk2 maybe not so much ha

Redgrave1d 6h ago

Some food for thought:

Would you donate your physical copy of a really rare/expensive cartridge (Conkers's BFD, Bomberman 64 Second Attack, Ogre Battle 64, the two Castlevania titles, etc) to those managing this project for the greater good of getting them preserved online for all to experience at some point?

UltimateOwnage1d 6h ago

As long as it meant they never took money from Patreon and invited a DMCA takedown / lawsuit by Nintendo to take it all away. After seeing the whole debacle with Yuzu I now question how long any of these teams can maintain game preservation efforts through emulator development, or otherwise.

franwex1d 2h ago

I mean. They may borrow them…

Profchaos1d ago

Is it realistically needed though I would not personally give anyone my old carts for games that are already persevered and easily available online

Inverno1d 5h ago

The snippet of ray tracing at the end of the og trailer was low-key amazing. I found out thanks to Nerrel who also made a texture pack for MM, and i can't wait to see how much more great this game will be in the near future. With model swaps, ray tracing, retextures, and a more quicker process than decompilation, it's gonna bring new life to N64 games.

Profchaos1d ago

There might need to be a bit of clarification recompilation is not the same as decompilation.

This is basically a container to excite the rom within but allows for all sorts of beat additions and tricks like new lighting effects such as ray tracing to be added.

But decompilation would ultimately be king as it allows for a widespread porting capabilities and uses the assets from games to build a native install for PC or whatever the target system is e.g Mario 64 for PC or sonic mania for psvita / wii

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