Hitman: Absolution is like Groundhog’s Day. For those unfamiliar, Groundhog’s Day is a mid-’90s film in which the indelible Bill Murray lives one day over and over again: Groundhog’s Day. The point was for him to find purpose and humility by living the same trivial, goofy holiday in a town that immortalizes it. Hitman: Absolution is about perfection and murder, study and finesse, with my teeth now ground to dust through tedious, numberless retries. Over and over and over again.
When Hitman 3 recently changed its name to Hitman World of Assassination, fans had no idea how meaningful the moment was. On the outside it looked like a simple thing: Hitman 3 would now be known by this name and include levels from Hitman 2 and 3 - the trilogy would all be in one place. But on the inside, at IO Interactive, much more was going on.
You mean destroyed it with this tethered single-player campaign BS... And only the first few levels of the third modern game were on the disc! I'll never support this crap at any price-point! They've lost me as a customer.
The last 10 years of Hitman have been full of highs and lows. And David Bateson and Jane Perry have been there with the series through this eventful decade.
Hitman is, and has been, a remarkable series developed by some of the best. Some are better than others, but every Hitman is challenging and fun.
Sure, there have been some stumbles and fumbles, but always in pursuit of the perfect Hitman game. The most recent trilogy is a masterclass in level design.
Hitman: Absolution: 72H for FREE. There's no gimmick here, just CLAIM IT and it's yours forever