220°

Fuse: Insomniac Games adds more color to the game based on fan feedback

GC: Hey remember how everyone said Fuse was a generic game, including the box art? It seems Insomniac Games is taking those criticisms seriously.

Read Full Story >>
gamechup.com
Riderz13374151d ago

If Insomniac were listening to fan feedback they would have brought back Overstrike... -.-

Smurf14151d ago

It is Overstrike though! Just a bit changed.

DOMination-4151d ago

EA has nothing to do with it. Their partners label (EAP) pretty much just just publish the games. The whole point of the program is that developers keep control of their products and IP.

On a separate note.. I've never checked fuse out. But that's because Overstrike looked terrible to begin with. When it was first announced hardly anybody cared about it. Now all of a sudden some treat it as if it was going to be a AAA title.

Baka-akaB4151d ago (Edited 4151d ago )

In this case EA got everything to do with it . If a game is so transformed aesthetic and spirit wise , based on the remark of a small Pr test pool , who do you think is behind that , beside the publisher ?

"When it was first announced hardly anybody cared about it. Now all of a sudden some treat it as if it was going to be a AAA title. "

Not really what's happening . When first mentioned we knew next to nothing about it , and saww nothing much to care about .

And now what ? do we care more or even less ? Far less , as the game doesnt even provide a distinguishable look anymore

Jinkies4151d ago

This is not Overstrike at all, they basicaly scraped the game and made a total differnt one to please EA.

kupomogli4151d ago

Insomniac is not owned by EA and could more than likely get any developer they want to publish their games. Sony has tried to purchase them countless times. They probably went with EA because the contract was better. Any of those on the EA hate train ever think of that? Of course not, because that's saying EA gave Insomniac a better offer than the other publishers and would make EA look good.

Also. Why does anyone act like this game isn't the same game as Overstrike? It's the same game with a different name. Both Fuse and Overstrke are pretty generic names, so I couldn't care less which one they choose. You can tell from the gameplay videos that the characters are the same from the stupid looking videos of Overstrike they released last year.

+ Show (2) more repliesLast reply 4151d ago
DOMination-4151d ago

Overstrike didn't seem like it would be all that good itself from the trailer. Just a bad copy of Borderlands.

MaxXAttaxX4151d ago

Wow, how did you get "a bad copy of Borderlands" from OverStrike?

OverStrike was(and maybe still is) a third-person action game. It used stylized characters and unique weapons, which are something Insomniac have been known for.
Get out more.

DOMination-4151d ago

From the trailer at e3 a few years ago, it looked like a comic booky shooter with four characters, obviously designed for co-op with "witty" humour. To me, that seems an awful lot like Borderlands.

No need to get so offended by my opinion though! I shall ignore your petty and ironic personal attack on this occasion.

Riderz13374151d ago

Lol if Overstrike looked like a bad copy of Borderlands, then Fuse looks like a bad copy of EVERY FPS game on the market.

MaxXAttaxX4151d ago (Edited 4151d ago )

Again, stylized characters, unique weapons, witty humour... these are traits Insomniac has also been known for.
And they've been around longer than Borderlands.

+ Show (1) more replyLast reply 4151d ago
ritsuka6664151d ago

Sadly for Insomniac a few cosmetic changes ain't going to save it from bombing.

medziarz4151d ago

the game look absolutely trash :/ (video)

AngelicIceDiamond4151d ago

"Fuse: Insomniac games adds more color to the game based on fan feedback."

Good, now add more originality.

+ Show (3) more repliesLast reply 4151d ago
NoTheMama4151d ago

too late guys, pretty much everyone has already written this off. Cut the crap, and give us a real new Ratchet & Clank game. A Crack In Time was awesome! Now get moving! *whips*

hellzsupernova4151d ago

Overstrike had a personality Fuse will get lost in the other shooters around. I have all faith in Insomniac but none in EA

akaakaaka4151d ago (Edited 4151d ago )

so is or looks like resistance 2 co op action/game play and people like it its "fun" the shooting does look fun but it take to many bullets to kill a enemy and that kills the fun for me, i mean so advanced tech and they can't make stronger bulets? wtf
and but with a lot of pop in numbers and that is also loved by teen (overrated and annoying for me) it almost like seen a RPG pop up points LOL
the visuals special effect are nice!and animations.
and the maps look like vanquish alike (i don't like them)

i bet it will sale ok but it will not be super popular but it will do good enough.

come on insomniac make a new amazing IP for Sony more mature I will love that.

SamPao4151d ago (Edited 4151d ago )

I had no interest in the game till now, you only pointed out things that I totally enjoy!
Thanks pal!

Resistance2 is a great game to begin with.

Lots of bullets to kill enemys? THATS GREAT! I had enough of those warfare shooters where you just have to see the enemy and boom kill. BORING!

maps like Vanquish? NOW THAT! got me interested in watching the video :D :D absolutely love Vanquish.

I dont think it will sell good.
And I agree with you that they should creat a new amazing IP for Sony!

akaakaaka4151d ago

i do not disagree, we just have different taste and that is fine.
and i did not meant i like random kills, i like kills to be just more logical few bullets to the body one to the head a good logical natural balance with skills needed,
and yes resistance 2 co op was fun but it could have been more fun if enemies did not took so many bullets to die..

i will no mind resistance 4 in a more modern era, bring back hale as a clone or maybe have his sister son look like him and have his personality, that will be epic! (i did even remember resistance 3 protagonist name and that tells you a lot, resistance 3 campaign was one of the best ever)

SamPao4151d ago

totally agree with everything

yaz2884151d ago (Edited 4151d ago )

lol you actually made me interested in the game ( loved r2) .. I have faith in insomniac ( ea is what worry me. their new game used to have a soul .. now not. it feels more like a generic shooter. fuck EA!.. this is the same like what happened to shadow of the dammed)

I loved r1 .. and hated 2 at first but when I return to it .. it was actually amazing and fun!

r3 .. hated it and just couldn't wait to get over with it. although the story was OK but really felt empty without hale! he was an amazing character imo and badass especially in first game.. I didn't like how he turned out in r2... all bossy and leader shit, but I handled it. I always felt sympathy for him, he was always fighting alone and the virus drama .. oh god, hale why did you die?! ( If there is a reason to hate on insominc, this is definitely number 1 )

r3 really pissed me off at the beginning.. the tutorial " yeah look .. joe got himself a bullseye.. so cool!" .. where the fuck is the AK?! (its in the end of the game!!).. and why are the humans aren't using their wepones?
and the maps are fucking small .. the game feels like cod! get in room, kill all the dudes .. now wait for you buddy to open the next room. repeat. and it tried to be like UN which is something that I didn't like.

lots of bullet to kill enemys? oh please this is what I want now! just like Ulte said... the first sign to know the game is cod like .. enemys die with two bullet. allot of bullets >> good sign!

Show all comments (43)
160°

Fuse Is the Best Co-op Game Played Single-Player Ever

Fuse from Insomniac Games is a co-op third-person shooter that is actually a blast to play alone, thanks to being able to switch between characters.

Read Full Story >>
escapistmagazine.com
BeRich2331496d ago

This game was bad, played with a friend, we beat it and he said the same thing.

Majin-vegeta1496d ago

Yea the original vision was better.shame EA made them turn it into another cookie cutter FPS

DOMination-1496d ago

Strong and powerful point apart from that the article says it was third person.

210°

13 Games That Suffered From Publisher Interference

Whether self-published or under a larger company, these developers suffered their share of outside meddling.

Read Full Story >>
gamingbolt.com
Yi-Long1729d ago

No Scalebound on this list seems like a weird omission.

DerfDerf1728d ago

Probably because Scalebound was a monumental failure on PG's behalf and not MS's. PG bit off more than they could chew and Kamiya is the first to admit that PG messed up. He went on to even thank them for showing up when trying to sell his next game and still having faith in him after the whole debacle.

Godmars2901728d ago

Because it was a SP title yet MS - likely - insisted on four player co-op.

Hell, Square has yet to put FF14 on Xbox because of policy issue with MS, and yet they're the one's continually apologizing for it.

IamTylerDurden11728d ago (Edited 1728d ago )

PG said "both sides failed" in the interview. Inaba and Kamiya were being stand-up guys, but Inaba definitely said Microsoft could have done better and that the game was shown way too early. Also, Microsoft wanted a massive AAA headliner, but did the team have the manpower or budget for a huge open world RPG featuring a 4 player Online co op mode? A human protagonist and a huge semi controllable Dragon, the largest bosses PG has ever done, an actual RPG story, and potentially 4 players and 4 AI/player controlled dragons on-screen at once with a 100 person team? PG was so overworked that executives got ill due to stress and took a leave of absence. Yet Microsoft didn't mismanage the project?

Microsoft showed Scalebound way too early and escalated expectations with an unrealistic CG trailer.

The game was far behind schedule yet Microsoft insisted on online mp.

The team was never equipped for a huge open/semi open world RPG featuring online mp/co op. Microsoft as a Publisher should've realized from the jump that 100 people to make a game of that magnitude was unfair and irresponsible. Not only did Scalebound get cancelled, but the team crunched for about 3 years and people had stress induced illness just to see their game cancelled. The team at PG worked their ass off, Microsoft mismanaged the project because they wanted a massive AAA at a budget price. Why do u think they hired Ninja Theory and Compulsion? Undead Labs and inXile? They want big games but they don't want to spend big money. In the case of Scalebound, it didn't work, and i blame Microsoft.

IamTylerDurden11728d ago (Edited 1728d ago )

Crackdown 3?

GB demonized Sony for using Lair to promote Six Axis, but Microsoft used Crackdown 3 to justify the statements they made regarding Cloud tech. Microsoft mismanaged Crackdown 3 as badly as any game in recent memory. They sacrificed the game in order to shoehorn in native 4K and Cloud technology. The game had 3 independent developers working on it and the Cloud Engine technology that was supposed to be powering it was bought out by Epic along with one of the developers several months prior to release. It was a mess, Microsoft showed it too early, over-promised, and they showed a totally misleading Cloud tech demo which raised expectations to a level that was never going to be achieved. Microsoft also elevated expectations for Crackdown as if it was an A1 franchise. They originally promoted and positioned it as if Crackdown was a huge franchise when it never had been. The original gained notoriety because of the Halo 3 beta and Crackdown 2 was an utter flop. Neither game sold 2 million copies. When you position a game as a huge AAA system seller and its previous iteration sold just over 1 million copies and received bad reviews, something is up. The thing is, Microsoft tried to oversell a middle of the road franchise because they just didn't have much else. This also raised expectations.

How about Fable Legends?

Take a great AAA developer and throw them on Kinect. Then make them pimp their own franchise again by turning f2p and pull the rug right before release. Had a beta and everything. Why on earth wait so long to axe a game?

ME Andromeda

EA/Bioware took the team behind ME 1-3 and put them on that awful Destiny clone while they thought a ragtag team should have the keys to Mass Effect. Good job publisher/execs two fails for the price of one.

Anthem

The game that got Xbox fanboys hot and bothered at the Microsoft conference with even being exclusive. The game that doomed Mass Effect. The game that made ppl appreciate Destiny, which is hard to do in this day n age.

Godmars2901728d ago

Its that there are so many examples of MS interfering in game production that has me doubting they'll do anything "great" with all the studios they've just bought.

Over-hyped, but not great.

IamTylerDurden11727d ago (Edited 1727d ago )

Mars

Do u know that Kameo 2 was well into development when Microsoft axed it and forced Rare to work on Kinect games? Kameo 2 would've likely been a huge improvement on the already good original because the original in no way leveraged the power of the 360 considering it was actually developed as a GameCube game and merely brushed up for the launch of Xbox 360 when Microsoft acquired Rare.

So many terrible decisions by Microsoft and needless interference, it's astonishing that they were protected in this article considering how egregious they were. But then again, Gaming Bolt..

How about an article about the worst cases of a publisher mismanaging a developer? Rare would have to be top 5 and perhaps Lionhead? It's actually sad that a great studio like Obsidian is under the control of a publisher like Microsoft. If only PoE2 didn't flop commercially..

TheColbertinator1728d ago (Edited 1728d ago )

The list is
Deus Ex Mankind Divided
Halo 2
Dragon Age 2
Fuse
Haze
Telltales's The Walking Dead
Dead Space 3
Dungeon Keeper
Need for Speed Payback
MGSV
Star Wars 1313
Lair
Middle Earth Shadow of War

kneon1728d ago

Overstrike looked like it could have been great, it had character and originality. Meanwhile fuse was so generic it should have been sold in a plain white box that just said "Game" on it.

TheColbertinator1728d ago

Overstrike was my most anticipated game of the year. Then E3 came and EA stepped in and... the game died in my eyes.

Servbot411728d ago

Dang that's a good description. Like Beer beer.

Krew_921728d ago

Thanks for listing them out for us.

IamTylerDurden11728d ago

GB says Halo 2 was terrible and they hail Halo 3 as being superior, but Halo 2 actually has a higher Metacritic and was actually a very fun game. I much preferred Halo 2 over Halo 3.

They rip Deus Ex MD yet if u ignore the overblown preorder controversy and the ridiculous little MTs it was actually received very well by critics. GB claims it had a poor reception, and it did commercially, but the game is an 84 Meta. It really didn't deserve to bomb commercially. If anything choose Deus Ex The Fall. Blame the publisher for turning a gritty, sophisticated stealth masterpiece into mobile trash.

I love me some Insomniac, but can we honestly blame EA for Fuse? Didn't Insomniac go multiplat in order to have more control? Yet EA made Fuse bad? I have to blame Ted Price on this one.

Sony wanted Six Axis implemented into Lair "allegedly" but Lair was flawed well beyond the Six Axis control scheme.

GB has a line where they say 'if u thought Ubisoft was above this" and then they mention Haze. Ubisoft is among the worst offenders, why would we think they are above mismanagement and greed when AC is ridiculously milked and their games are often stuffed with MTs? And who keeps buying The Crew? The Crew 2, a terrible sequel to a terrible game. Virtually every Ubisoft game is a "service" based game with MTs. Oh, and they've had numerous downgrades this gen. The funny thing is, ppl somehow slammed Sony for Haze.

Blame Disney for 1313, they were the ones who cut development once they acquired Lucas.

Segata1728d ago

Project Hammer is another. Nintendo royally fucked over NST with that game leading to its cancelation and by that point, they were forced to change it to a Mii party game. Phantom Dust and Scalebound from MS as well. Sony with Lair.

IamTylerDurden11727d ago (Edited 1727d ago )

Phantom Dust 100%. First Microsoft announces a Phantom Dust remake, then radio silence, then they announce a Phantom D remaster and ppl are confused as to what happened to the remake. Then, low and behold, Microsoft stealth releases a Phantom Dust port with no visual improvements and microtransactions. It was a disgrace. I bet the game is either delisted or shutdown by now. They showed a Phantom Dust CG trailer at E3, so i would imagine they had bigger plans for the franchise and something got screwed royally.

Segata1727d ago

MS demanded a lot for a game that had a $5 million budget. MS wanted a bunch of multiplayer and the studio said they needed a bigger budget for that so MS canceled the game and shut down the studio laying everyone off. MS nearly put PG out of business with canceling Scalebound as well. Thankfully Nier saved them.

160°

5 Games That Would Have Been Totally Different if They'd Stuck to Their Original Pitch

Sometimes, games change drastically between their initial pitch and the version players get their hands on. Such was the case with these five games that would have been totally different if they'd stuck to their original pitch.

Read Full Story >>
twinfinite.net
Potnoodle9991872d ago (Edited 1872d ago )

Versus....😭😭

Daeloki1872d ago

Oh hell no, Borderlands is perfect the way it is, that gritty/serious vibe would have killed the game

Father__Merrin1872d ago

if this game had the ff13 battle system it would have been a joy to play. it just doesnt seem like a ff game to me

AK911872d ago

Twinfinite you come with some pretty cool lists but the fact that they're multi page kills it.

Fist4achin1872d ago

I was happy with how Prey turned out, but there was a reveal for Prey 2 and it looked awesome. They should still develop that concept into a stand alone game.