From classic characters with snappy new looks to last minute in-development tweaks, we present the biggest character changes in PS3 history.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
A new mod brings the highly nostalgic fixed angles to the Resident Evil 2 remake, bringing the game closer to the original 1998 experience.
"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.
Ellie actually looks like a troubled hungry child now.
Must admit, I prefer the new Elizabeth look.
Dante now looks like Hilary Swank from the movie Boys Don't Cry.
Isnt it possible that Elizabeth changes clothes later on in the game? Ah well, she still looks great.
I lol'd at the difference in Solid Snake. Metal Gear (1987) and Metal Gear Solid 4 (2008). Did they expect him to stay 8 bit!? LOL