Army of Two is the epitome of no-brainer videogame design. A pair of load mouthed cod pieces go waging far against thousands of indiscriminate foes in a bid to save the world, all the while shouting about their homoerotic passion for one another’s acts of violence. It’s a gungho action flick about to utterly forgettable gun racks blowing stuff up and fist-bumping their way through third-world countries and celebrating as they destroy the culture of these distant civilisations. Army of Two gets away with this because, frankly, there’s a demand for it, and while it may not show the videogames industry in the best light it’s surely no more harmful that another nonsensical Jason Statham action movie.
Alongside death, taxes and terrible Adam Sandler movies, video game sequels are just another crushing inevitability of life. Sequels and franchises are the lifeblood of the industry, so you can bet any halfway successful game will be aiming towards at least five more follow-ups and spin-offs in pursuit of more delicious money.
Yet even major franchises tend to run themselves into the ground eventually, where they can either reboot themselves and come back stronger than ever (think the new Tomb Raider games) or stay buried in the past.
We all have game franchises we love so much that we don't care what others
think. Then there are games that the majority just agree shouldn't exist.
Sometimes it just takes one of these to kill our most beloved series.
It Takes One Game to Kill a Franchise
Street Fighter V and SoulCalibur V come to mind.
True, and it depends on what the devs learn from the experience whether or not the franchise can make a comeback. Or even make it's first "comeback". Like with Nier. Nobody cared about the first one, but it's hype all around for the sequel :p
Sometimes a game can kill a franchise even before it starts, if it doesn't perform as well as expected. The Order 1886 is an example of this.
I want to say socom with socom 4 as it was by far the worst but confrontation had its issues also. However compared to socom 4 confrontation was amazing. Still not socom 2 but it worked.
Only in gaming can you engage in multiple planet-clearing world wars or explosive shootouts where one man somehow takes on hundreds of opponents. There's stiff competition as to which game really has the highest body count, so to make it simpler here we're going to generally avoid anything that's too “big picture” in the death department. Check out the top games with the most ridiculous body counts now!
"load mouthed cod pieces..."
sounds like the author is the one with "homoerotic passions".
and it's "TWO utterly forgettable gun racks" not "to utterly forgettable gun racks".
you are the epitome of no-brainer blogging.