70°
8.0

Ratchet & Clank: QForce Review (www.ComboCaster.com)

The difference here is the inclusion of elements of tower defense games. Each level has a base Q-Force, but there is more than sitting waiting for the enemy to come to us. The Ratchet & Clank universe works well in this manner: the gun turrets are diverse and fun and promise, while multiple enemies fit well in the clips we've come to expect from the Tower Defense genre.
To build defenses need screws as in all games of the series, and harvesting them requires a bit of scouting out the base. It's an interesting dynamic, require risking base defense while hunting finances to strengthen further. There are going to start a level with a gun, here is entering the traditional gameplay of Ratchet & Clank and springs into action with a complimentary frenetic combat with excellent weapons and platforms.

Read Full Story >>
translate.google.com
Riderz13374164d ago

Please make a proper Ratchet & Clank game for PS4 Insomniac. Like A Crack in Time. PLEASE!

360ICE4164d ago

They probably will, if that helps you sleep at night.

Now, if only Naughty Dog could to the same thing with Jak and Daxter this universe would start to look pretty good.

Riderz13374164d ago

They have already said that they will continue making Ratchet and Clank game, so i'm not worried about that. What I'm worried about is that they will continue making these smaller versions of the game or spin off titles. I want a full retail version of Ratchet and Clank.

360ICE4164d ago

Yeah, I know. That's what I meant. They'll probably make a full-fledged R&C on PS4. Gladiator at the end of the PS2 life-cycle, all-4-one and q-foce at the end of the PS3 life-cycle. They'll probably open with a bang on PS4. Or with Resistance: Fall of Man...

SoapShoes4164d ago

I agree with that statement but this game is really addicting in coop and online!

60°

A Look at All of the 3D Platformers Available on Vita

VGChartz's Adam Cartwright: "3D platformers have long been a favourite genre of mine. Growing up on the likes of Crash Bandicoot and Spyro the Dragon on PS1 means I’ve been conditioned to love the colourful, vibrant worlds and the exploration-based gameplay that often goes with the 3D platformer. In recent generations the genre has stalled, with fewer new releases and publishers unwilling to invest in new titles, and even older mascots falling by the wayside.

Yet thanks to its brilliant backwards-compatibility with PS1 and PSP games, the Vita has become something of a home for the neglected genre, with plenty of classic games playable (especially thanks to HD Remasters from the PS2 era) and a few brilliant modern titles thrown into the mix too."

Read Full Story >>
vgchartz.com
100°

A Look at All of the Third-Person Shooters Available on Vita

VGChartz's Adam Cartwright: "Thanks to some solid late-in-life Japanese support, and a sea of backwards-compatible games, the Vita’s library of third-person shooters is a lot better than it first appears, covering a variety of sub-genres from horror to stealth to tactical, all the while providing games that are a tonne of fun to play."

Read Full Story >>
vgchartz.com
2062d ago
Zjet2062d ago

Missed so many games.

Also backwards compatibility differs from region to region.

Literally some stores like the NZ/Aus store will allow syphon Filter 1 and 3 but not 2 and the USA store is different again

IanTH2062d ago (Edited 2062d ago )

I haven't done it in a while so unsure if it has changed, but you used to be able to download any PS1 or PSP game to a PS3 and then transfer it to the Vita and it just worked - regardless of whether it showed as something you could buy in store for, or download directly to, the Vita. It opened up a huge library of back-compat titles that way.

Spectator22061d ago

What's missing, out of interest?

90°

PlayStation Vita's 10 Most Technically Disappointing Games

VGChartz's Adam Cartwright: "Despite being the most powerful handheld console to be released in 2011, and being more than capable of handling ports of PS2, PS3, and even PS4 titles when the developers put the effort in, not every company was willing to take the time to ensure that the Vita version of their games turned out well - and as such a large number of games are hugely disappointing on the handheld simply due to the way they run.

In this article, I aim to examine these ports – what was disappointing about them (and why they should have been better than they were), as well as possible explanations on why they turned out the way they did - and ultimately come to a conclusion as to how well the Vita did as a machine capable of handling console ports during its lifespan."

Read Full Story >>
vgchartz.com