EDGE - Hidetaka ‘Swery’ Suehiro’s games are certainly talkative. From Spy Fiction’s movie-inspired banter to Deadly Premonition’s Lynchian language and beats, Swery’s games are as much about motivation and character as action and intrigue. It’s an element that you can trace back to the game creator’s roots, where a fascination for people was nurtured in some unconventional surroundings.
Director Miyazaki discusses the development and content of Elden Ring's upcoming Shadow of the Erdtree DLC.
Hidetaka Miyazaki, president of FromSoftware, reveals plans for future games, building on the success of Elden Ring.
I’d like them to revisit Kings Field for the modern day. Or Shadow Tower. That would be sick.
Dark Souls 2 remains a divisive entry in the landmark RPG franchise, but Hidetaka Miyazaki believes it led to the success of Elden Ring.
DS2 was fine. While there was a bit of recycling assets or ideas for bosses, it was a bigger more open Dark Souls. The Fume knight boss is one of the hardest bosses in the series until Sekiro and Elden Ring were released.
The problem with Dark Souls 2 was the same problem when a different director takes over for a sequel to an outstanding movie. It typically (there are exceptions) doesn’t have the feel and vision of the previous movie.
I wouldn’t say Dark Souls 2 is terrible. Had Dark Souls 1 never been a thing and we got this, I think it would have been praised more. The problem is it didn’t have the Miyazaki touch to it and felt pretty derivative. The soundtrack is a banger though.
I like DS 2, might even be my favorite of the 3. But it's a hard sell, there's so many obscure things you need to do to make it an enjoyable experience. So always find it hard to recommend, but it is worth the trouble.