Not long ago, making games was simple. Publishers would look at popular genres or areas they saw growth potential in, and then they’d assign a developer to make a game based on what they decided. It was the developer’s job to make the game as good as they could within the timeframe and budget set by the publisher. The game would then sell for $50-60.
Now things are changing.
-PSLS
Yager Development is giving back to the community of The Cycle, literally. With the second edition of the game is in closed beta testing at the moment, the first edition is now gone forever, having shuttered yesterday.
From VentureBeat: "Tencent is making another big move in the gaming space. The Chinese megaconglomerate is investing an undisclosed amount of capital in Berlin-based game studio Yager Development. This influx of cash is going to help Yager expand its self-publishing efforts. It’s also going to enable the studio to continue work on its current project, competitive quest-based shooter The Cycle."
Damn, Tencent are putting their grubby little fingers on every game studio they can. I hope they remaster Spec Ops: The Line, this was such an underrated game at it's time of release.
Tencent is a seemingly terrible corporation, but if it means a remaster or sequel of Spec Ops: The Line, then at least it won't be a total loss.
To be fair the studio hasn’t really done anything since Spec Ops so not that much of a big deal to me.
An interview with Peter Holzapfel where he talks about Yager Development's upcoming space combat flight simulator - Dreadnought.
That's a frighteningly good title for a piece like this, because it's true. What was once a hero and savior has now gone too far towards the other extreme. The pigs have become the master, and are doing exactly the things they used to hate. =/