"The preservation of art is a difficult, even impossible, goal to achieve. In regards to current trends in the art and media world, video games are disappearing. This isn’t the sort of topic that will spawn a movie in the same vein as The Davinci Code; though the idea of Tom Hanks uncovering a hidden trough of lost NES games is cake for one’s imagination." - AJ Lysiak
Summon weapons and armor, extract legion shadows and spend various resources to increase your ever-growing numbers in Soul Slayer.
Game Rant spends some time trying out Diablo Immortal's extremely mobile Tempest class ahead of its release, and it's a fun one.
Tripwire Interactive's Killing Floor debuted 15 years ago, birthing a critically acclaimed series and a new publishing arm.
Well that... Really struck a nerve. A paranoia nerve, but a nerve nonetheless.
I think most games cannot be preserved as art, because those games will not age well at all. However, there are a rare few like Shadow of the Colossus that may seem simplistic gameplay wise, but has the lasting classical theme that can appeal to all generations present and future. It's a theme of heroism, self sacrifice and an unyielding determination fueled by love against immense odds. I think it speaks to most people in a sort of primal and subconscious way.
Unlike most modern games with so much going on in the game, the simplistic nature of SOC actually helps preserve it. There's no gameplay elements like cool combos that might become dated, no dialog that might become annoyingly cliche, or other "distractions" from the main theme.