Electronic Arts has been receiving a lot of flak recently for sticking to a formula when it comes to publishing games. Prime example of it is their latest offering Army of Two: Devil’s Cartel. This is EA’s second collaborative effort with Dead Space producers Visceral Games (makers of Dead Space 3) and the result is a bit peppered and spiced up version of its predecessor third person co-op. The game follows the exploits of protagonists Salem and Rios, both adorned in the signature army of two mask and taking on bad guys in Mexico. Players would immediately notice aesthetically pleasing graphics, visuals and destructible environment, thanks to the Frostbite 2 Engine infrastructure powering the game. The gun fire during game play is satisfying with non-stop action!
Alongside death, taxes and terrible Adam Sandler movies, video game sequels are just another crushing inevitability of life. Sequels and franchises are the lifeblood of the industry, so you can bet any halfway successful game will be aiming towards at least five more follow-ups and spin-offs in pursuit of more delicious money.
Yet even major franchises tend to run themselves into the ground eventually, where they can either reboot themselves and come back stronger than ever (think the new Tomb Raider games) or stay buried in the past.
We all have game franchises we love so much that we don't care what others
think. Then there are games that the majority just agree shouldn't exist.
Sometimes it just takes one of these to kill our most beloved series.
It Takes One Game to Kill a Franchise
Street Fighter V and SoulCalibur V come to mind.
True, and it depends on what the devs learn from the experience whether or not the franchise can make a comeback. Or even make it's first "comeback". Like with Nier. Nobody cared about the first one, but it's hype all around for the sequel :p
Sometimes a game can kill a franchise even before it starts, if it doesn't perform as well as expected. The Order 1886 is an example of this.
I want to say socom with socom 4 as it was by far the worst but confrontation had its issues also. However compared to socom 4 confrontation was amazing. Still not socom 2 but it worked.
Only in gaming can you engage in multiple planet-clearing world wars or explosive shootouts where one man somehow takes on hundreds of opponents. There's stiff competition as to which game really has the highest body count, so to make it simpler here we're going to generally avoid anything that's too “big picture” in the death department. Check out the top games with the most ridiculous body counts now!