StickSkills said, "If you can get past the massive irritation that is MOE Kill and space battles, you can enjoy Mugen Souls. Perhaps I just never figured out how to grind properly because given time, yes, you will just be able to overpower anything in your way. But I shouldn’t have to grind levels so much that I can sidestep entire mechanics, a game shouldn’t block important, mandatory campaign moments with features so heavily grounded in randomness. It wouldn’t be so bad if the random elements were fun, but they’re not; they’re just frustrating time-sinks. And that’s what most of Mugen Souls is: a frustrating time-sink."
Gary Green said: We have a juxtaposition of 2D and 3D visuals, flashy turn-based combat, quirky anime characters with cheeky dialogue with plenty of partial nudity; Yes, this is a Compile Heart JRPG. Whilst the engine is borrowed from Hyperdimension Neptunia mk2, Mugen Souls is more of a Disgaea spin-off. It’s not a strategy RPG as such, it merely sits within Disgaea’s ever-expanding universe (Multiverse? Netherverse? Your guess is as good as mine). You won’t find cameos though, since Mugen Souls is a franchise which aims to stand on its own two feet.
EastAsiaSoft brings Mugen Souls to the Nintendo Switch. This turn-based JRPG follows the traditional JRPG model of taking a party out into the wild.
Mugen Souls was a PS3 game created by Compile Heart and published by NIS America that gives strong Disgaea vibes and has been updated and ported to the Switch.