It may be cold and overcast outside right now, but in VideoGameLand, the weather's whatever you want it to be.
One of the most beloved entries in Square Enix’s long-running franchise is celebrating its 30th anniversary and that’s cause for celebration!
This arguably is my best game of all time out of the 40yrs I’ve been playing videogames
FFVIII - 25th Anniversary
Square “….”
FFVI - 30th Anniversary
Square “….”
FFVII - 25th Anniversary
Square “HAPPY ANNIVERSARY. We got some news on the upcoming remakes, we got a shit ton of new VII merchandise, we have some other special community things planned and on, check out this cool 25th Anniversary logo specially created for VII’s big day”
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
Call me a hopeless nerd, but I think game tunes make great running music.