When game designers talk about games like Skyrim, they like to talk a lot about something called "emergent narrative." In human language, that refers to the story that comes out of your actions within a game. Say you stab the Jarl of Morthal, kill all the guards, run outside, summon your horse, and immediately get killed by a dragon. That's a story. Not a particularly emotional story—but an emergent one, the type you might tell your friends about.
They don't make games like this anymore.
Too dated in my book. The AI is way too unpredictable to be acceptable today. It's definitely a game of its time.
I had a good time with the game. It is a product of its time. But when it came out it was a must have game for a lot of people. I wish Ubisoft would make another game in the series or at least a reboot.
Due to the lack of modern stealth games, and me constantly playing the MGS series, I've been looking for alternative stealth games to play, and went back and re-played the SC series recently. I wouldn't call SC1 or SC:PT masterpieces, there are AI issues, they're very much trial-and-error games, and that can lead to a lot of frustration. I also found the stories in this series to be boring, uninteresting, and just sloppily told. Cinematics are also of poor quality for both in-game scenes and CG cut-scenes, the soundtrack didn't leave any impression on me either.
Chaos Theory is better, but there was still a lot of room for improvement, and Double Agent (old gen ver.) was a sloppy mess that ended up a regression from CT. But still, at least they tried back then, these days Ubi-junk doesn't even try to make good games!
Skewed and Reviewed have written an Opinion Piece covering issues in the gaming industry, how current issues were issues years ago, and what can be done to help restore consumer trust.
Nothing. It's up to the gamers to stop consuming content from companies that they don't agree with.
Marie Dealessandri speaks to Borislav Slavov and Gustavo Santaolalla about “the new golden age of games music”.
we need writers. we want to talk about the story being told. was it bad or good? You don't see that in Skyrim.
1) Writers. Sqaure has abandoned the idea of using them and that ME started with a noted author but ended with the two leads who weren't as familiar with plot scripting should being enough of a statement.
2) An end to characters being over powered and doing things they can't do in the regular game in cutscenes. Strive to create a balance between game mechanics and cut scenes.
A Silent protagonist in a JRPG setting is a winning formula for me.
Games like Persona do it quite nicely.
RPGs are about you the player taking a Role while in JRPGs you use defined characters so you arent roleplaying at all.
Either way JRPGs need big worlds and good stories, Pre FFX final fantasies did it right. I dont want world driven RPGs (Like Skyrim) but i dont want story focused JRPGs (FFXIII) too so i want 50/50. Is that too much to ask?