40°

IndieGameStand Reveals Latest Game ‘The Geneforge Saga’

IndieGameStand has revealed their latest game up for grabs on their pay-what-you-want platform. The Geneforge Saga is now available for as little as 25 cents.

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indiegamehq.com
100°

Top 5 Alternatives to Valve's Steam

Gadgets 360 says: "Steam might be the biggest marketplace for PC games out there, but it isn't the only one you can use. Recent developments have confirmed that it isn't infallible either, so it might be a good idea to check out the alternatives out there and see what works for you"

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gadgets.ndtv.com
-Gespenst-3053d ago

No no no! Don't spread Steam hate. If Steam ever went bust because people were lead away from it... God, the amount of money I and many, many others spent on games... I know they said that they have a plan to make sure that no one loses all their purchased games should the service fall through, but I'm just not confident they'd be able to make good on that promise in the throes of financial crisis - I think it'd be messy.

That's not to say we shouldn't demand that they make their site more secure, and that we should excuse or pardon any corner-cutting, but instigating the fall of Steam will ultimately hurt a great many people.

DarkOcelet3053d ago

Because one article will destroy steam :/

The more competition, the better the deals for us the gamers so i don't see the issue here.

-Gespenst-3053d ago

These things always begin small.

It's common to see 75%-80% off during summer and winter sales - seems like a good deal to me. No competition necessary. Plus there are week long deals. I'm happy with Steam - the sales are very generous, and I think it would be greedy to ask for even more generosity. Sure someone could come along and undercut Steam, but most Steam users, at this point, aren't going to abandon Steam and risk contributing to its collapse, causing them to probably lose all the games they bought. I'll pay a little bit extra if it means I can prevent the total loss of all the games I've bought over the years.

50°

IndieGameStand Creates Tool to Distribute Kickstarter Games

Marcus Estrada writes: "What happens once a game has succeed on Kickstarter, made its way through development, and is just about ready to launch? Unfortunately, there's not a super easy way to take all those backer email accounts and send each a copy (especially if you're using some form of DRM and/or distributing download codes). Often, folks end up having to send emails one by one -- sometimes running into spam filter issues along the way. It's possible that this will now be a thing of the past if a new tool introduced by IndieGameStand becomes popular."

420°

'Apple doesn’t care': Why one longtime indie role-playing game maker has left iOS

GamesBeat: "Jeff Vogel never pulls any punches. So when the longtime indie success story released the Avernum 2 role-playing game recently on iOS — then yanked it days later — we knew he’d have some pointed things to say. Here’s the story of why you won’t be able to get future Spiderweb Software games on iPad despite the company’s successful sales for tablets in the past. Also, a suggestion: Better move fast if you want the company’s older works on the platform (Avernum, Avadon, Avadon 2)."

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venturebeat.com
midnightambler3306d ago

I'd be more surprised to read "Apple does care." Seriously, though, I'm sure it isn't good for one company to have such total control over a single gaming platform.

rainslacker3306d ago

There's Android as well, so at least Apple doesn't have a total monopoly. The biggest problem is is that a lot of low budget developers think the Apple store is a goldmine waiting for prospecting, when the truth is is that on 1 in 10K games actually makes enough money to be worth the time to release on the system. The money is there, but success is rather rare. This is true on Droid as well.

What this guy is saying though is that Apple is forcing obsolescence by not allowing legacy code. They eventually stop supporting old stuff, which is reasonable, but when they do so, they completely remove the ability of that code to run by removing the stuff required to run it...which is unreasonable, and not good for developers.

ScorpiusX3306d ago

Apple has never cared for gaming they just want some of the money , yes everyone does but at least those others make an effort to do tons , help and even care .

LifeInNZ3306d ago

They dont care about gaming yet look at their gaming app revenues!

WizzroSupreme3306d ago

Apple's never cared about gaming. That's evident enough by the amount of time I spend on my PC and consoles compared to my MacBook. The only good thing the latter's for these days is Garage band, really.

MilkMan3306d ago

500 games a day and not 1 worth sh$^%

LifeInNZ3306d ago

Dont have an ios device but there are some great games available on the platform....Hearthstone is a great example. Most tablets support mice and controllers nowadays so there are some great games to be had on mobile devices.

Baka-akaB3306d ago (Edited 3306d ago )

So basically he's blaming mobiles' hardware and coding evolutions , when he can't keep up with it to release 16bits looking games .

Of course apple doesnt care , you came to their ecosystem , and till it works financially they wont cater to you . They were never about revolutionizing gaming or making it better . If anything they made it regress

At least he acknowledges the same issues , only magnified , should he decide to go over the android world

rainslacker3306d ago (Edited 3306d ago )

No, he's blaming the forced obsolescence that Apple implements within their systems. Apple doesn't have to remove legacy code to force upgrades, but they do. One reason is that it forces people to upgrade their software purchases, which means more money for them. Another is that when they remove the code, they no longer have to support the older code, which is good for their profits as that requires resources.

This would be no different than if MS removed the ability to run 16 or 32 bit code on the PC. It's possible to do, but there is no reason for them to do so, since the ability to run that code is already within the system.

There are advantages to not supporting legacy code, but they end up being terrible for the consumer because it means a complete upgrade to new software.

All that being said, this is nothing new from Apple. It's been around since the Iphone3 at least. The only game I released on there doesn't work anymore, despite being a fairly simplistic game. IMO, though, this guy may be better off getting an engine which could do the port quickly, and simply issue an update to the program. It's not that hard to do, and any iOS game engine can build to 32 or 64 bit.

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