“Selling games is no joke.” That’s what XCOM: Enemy Unknown lead designer Jake Solomon says while going undercover at a local retailer to try selling early copies of the game.
In the video below, you’ll see Jake’s humorous exploits as he talks to a variety of customers and tries (rather unsuccessfully) to convince them that XCOM is a game they should totally buy right now.
XCOM: Enemy Unknown rebooted the series back in 2012, and has since inspired numerous new strategy game series to be born.
If someone gets into this I'd recommend getting the enemy within version. It's got all the dlc included so it's the better version. Wish the author would've atleast mentioned it. I didn't see it.
Fantastic game though. Xcom 2 is top notch also. I've spent countless hours in these games.
There are few things more gratifying in gaming than skillfully turning the tide of a conflict. And few genres provide as many opportunities to abruptly reverse the odds via skill and forethought as tactical strategy. To be sure, we are more often than not talking about turn-based tactical mobile games, specifically titles in line with the iconic landmark series (XCOM and Jagged Alliance) that made the genre a genre.
Some games age better than others. When a game is getting on in years, mods can help give the game a little push and make it worth playing again.
A precursor for how the game will sell on OCT 9th? Probably.
Won't sell well on consoles for sure. Not for the average gamer.
Lol @ 1:28!!
Eminem eating too many specially marked Halo 4 doritos?
SLIM shady my a$$.
too funny. i would have bought it immediately lol. well thats not true, id act uninterested at first just to watch him try to sell it. then id be like, jk jk of course ill take a copy ;)
The Trailer for this game is awful. Had I not already played the OG X-com as a rom on my pc years ago I would have no idea what this game was about.
I'm not buying right away, waiting for reviews, but if it's anything like the Original then I may make a purchase because that game was awesome.
It's hard to sell a game that doesn't sell itself.