80°

WorthPlaying Previews Super Smash Bros. Brawl

WorthPlaying writes:

There was a time a few years ago when Nintendo's approach to game design was actually slightly controversial. This would be about when the PS2 was on top of the market, and the top-selling games tended to be sandbox shooters with a high emphasis on bloodshed. Link could not lop off enemies' limbs; Mario did not visit mushroom hookers for health refills. Hence, Nintendo was a dinosaur, or so the reasoning went, and would soon be left behind in this new, hip, dark, self-consciously quasi-adult industry.

Read Full Story >>
worthplaying.com
OC Shock Value5931d ago

The Nintendo Wii has done it again.. Anyone that reads this story will completely understand.

50°

5 Best Fighting Game Stage Themes

Fighting games and music have a long and storied history together. Here are five of the best fighting game stage themes throughout video game history.

Read Full Story >>
game-grooves.com
Tetsujin689d ago

Tekken Tag Tournament 1 Arcade OST - Nina Williams
Street Fighter 2 - Ken stage, Ryu Stage, Vega (Claw), and Guile
Street Fighter Alpha 3 - Karin theme
Tekken 3 Arcade OST - Hidden Characters Theme
Super Street Fighter 2 - Fei Long CPS1 version (found on Hyper SF2 A.E.)
Tekken 2 Arcade OST - Kazuya and Devil theme
Marvel vs Capcom 1 - Strider Theme, Ryu, and Roll

Tedakin689d ago

There should have been at least one Mick Gordon Killer Instinct theme on here.

Rebel_Scum689d ago

Should be some tunes from the first Mortal Kombat in any list tbh.

I really like the use of Mozart’s Dies Irae in Wolfgang Krausers stage in Fatal Fury 2.

azizlksa688d ago

Volcanic rim for Street Fighter 4 is probably my favorite stage theme

130°

5 Obscenely Overpowered Video Game Characters

Developers should always strive to make their products as balanced and fair as possible. Sometimes, video games feature a incredibly overpowered characters that just break the game.

Read Full Story >>
gamezo.co.uk
JSusie5815d ago

Orlandu/TG Cid in Final Fantasy Tactics
Bo Jackson in Tecmo Super Bowl.

The end.

874d ago
BrainSyphoned874d ago

Having to do a thing three times would make my list as #1

Jeriphro874d ago

What do you mean? Like doing the same task three times in a row?

BrainSyphoned874d ago (Edited 874d ago )

Ya, find three items, kill three mini bosses, go to three dungeons. Things of three is a tired video game sweet spot number.

873d ago
0hMyGandhi874d ago

For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.

There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!

Jeriphro874d ago

Yeah. It is funny some of the design decisions made by developers. Another one that irks me is unskippable cutscenes, especially after you die after the cutscene and are forced to rewatch the unskippable cutscene AGAIN. I mean, who thinks that a great idea?! haha

jambola873d ago

how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years

SDuck873d ago

this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel