40°

Eurogamer Expo 2012: Z1G Meets OnLive. Part 1

12 Months can be a long time in any industry, but in the gaming world it can be a lifetime. At Eurogamer 2011, OnLive burst onto the UK gaming scene, they had one of the biggest stands at the expo and one of the longest queues. They gave away thousands of OnLive devices to promote their cloud gaming service and it was heralded by some as the future of the industry.

This year’s Eurogamer told a different story. Instead of the big stage and bold statements there was a quiet room at the back of the press area. In that room we caught up with Bruce Grove, General Manager for OnLive UK to talk about the past 12 months, the future of OnLive and the events that occurred just a few weeks ago that saw the company nearly collapse.

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zero1gaming.com
280°

Digital Foundry: Cyberpunk 2077 Xbox One/X vs PS4/Pro Tested - Can Any Last-Gen Console Cut It?

Digital Foundry’s latest tests on Xbox One and Xbox One X, with comparisons to PS4 and PS4 Pro.

darthv721255d ago

If you purposely limit the output resolution to 1080p on both the pro and X, does it make the framerate more stable?

1255d ago Replies(1)
RaidenBlack1255d ago

They need to implement a more aggressive DRS to maintain a stable framerate.
The very same thing DF stated for AC Valhalla.

porkChop1255d ago

Yup. The resolution doesn't drop low enough or fast enough.

Stanjara1255d ago

No, Xbox does one internal setup of rez, then has a scaler chip that upscales or downscales that rez to your tv output setup. It doesn't matter.
PlayStation Pro is the same only for some games you can force the system to 1080p, or better yet to a regular Ps4 by turning off super sampling. But for some games it doesn't work either like Uncharted 4...Gow...Dark Souls Remasterd...internal setup in those games itself bypass that super sampling off.

Its bad...and we must all wait for patches.

--Onilink--1255d ago

The system output resolution doesnt actually affect in any way the game’s internal resolution.

Profchaos1254d ago

Very good point I'd love to see this tested

Shane Kim1254d ago

I think it's just the video output. The games internal resolution is fixed by the developers.

seanpitt231254d ago (Edited 1254d ago )

I am on a 1080p screen and it will automatically super sample the image down but when your driving around it hits 900p more often on the pro so I don’t think it matters we will just have to wait for more patches until the frame rate gets more stable

+ Show (4) more repliesLast reply 1254d ago
1255d ago Replies(3)
Babadook71254d ago (Edited 1254d ago )

Man. Pro nearly always has a bit of an FPS advantage over 1X. At least it happens frequently when the resolution is lower.

Profchaos1254d ago

Yeah exactly that Devs try to squeeze more out of the X and end up with a inferior product my personal preference is fps over resolution either hit a stable 30 with as high as possible res or drop the res until you do.

On the flipside we can see going for a higher resolution on Xbox paying dividends based on players getting a higher resolution on sx than ps5 but it's nothing to write home about only a few rare games I felt like the X gave a better image over the pro rdr2 bring one fit it's grass fidelity but it was minor at best

IRetrouk1254d ago

Still can't believe they released this like this, I've played a bit on ps5, no mad glitches yet but have had 3 shut downs.... not good enough.

Seraphim1253d ago

it's kind of crazy they didn't push back console releases but I bet they needed that pay check. Not to mention all the delays already to get the game where it currently is. CDPR, while notorious, is still a smaller studio who likely doesn't have massive cash reserves. For a brief bit I thought the industry was realizing it shouldn't announce games to early but that doesn't seem to be the case. Though imo more developers should wait until deep enough into development to announce a game that actual footage can be shown and the games release could be w/in a year or two tops.

As for the shut downs. Honestly I don't think it's Cyberpunk causing the shut downs. I finally got my hands on a PS5 Wed. Which is the only reason I bought Cyberpunk. I decided to finish Shadows Awakening before starting CP because if i put something down I tend to not finish it & I prefer what I start unless it's a terrible game. Anyway I'd wager that game crashed at least 5x a night from Wed night through Sat night when I finished it. Shadows Awakening is not a very demanding title & ran completely fine on my Pro; though it had super slow load times lol. Personally I think there's just issues in the software on PS5 that Sony needs to iron out. We early adapters are again beta testers.

A friend also got one Wed after I gave him a call to let him know they were in stock. I swung by tonight and he started talking about the Cyberpunk shut downs but once I said what my experience was he quickly realized. Dam, that's actually been happening to me too with other games. Though I don't believe he's had a problem with any of his PS5 games. Just PS4 titles he's playing and he tends to play half a dozen titles at the same time. I haven't actually played a PS5 game but imagine those run fine. It's just a kink in the software causing shut downs on PS4 games atm.

IRetrouk1253d ago (Edited 1253d ago )

Its not the system from my experiance, I've played ghost, god of war, need for speed, tekken 7 and spiderman so far on my system with no issues, I've also played astro bot, spiderman miles and remastered, dirt 5, godfall, and cyberpunk, only dirt 5 and cyberpunk have caused a shutdown issue. Both devs have acknowledged these issues too by the way.

Father__Merrin1254d ago

Horrible game not even worth a 5

Show all comments (22)
80°

15 European gambling regulators unite to tackle loot box threat

Less than a week after Belgium began a criminal investigation into FIFA's loot boxes, 15 gambling regulators from Europe and one from the US have together a…

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eurogamer.net
LucasRuinedChildhood2073d ago

A lot of momentum this week in the effort to tackle loot boxes. With an Australian study also proving that gamblers are far more likely to purchase loot boxes, it's time for legislators to get very serious about this issue and update our laws. Loot boxes are exploitative and it seems to are detrimental to many consumers purchasing them. EA are refusing to follow the law in Belgium because there's too much money on the line for them. They are never going to reign themselves in. As an Irishman, it's nice to see our signature on the list.

LucasRuinedChildhood2073d ago

If it wasn't for them defying Belgian law, you may not have seen this response. They're their own worst enemy.

80°

Eurogamer's parent company Gamer Network has been bought by PAX operator ReedPOP

Big news for Eurogamer today: after 18 years as an independent, Their parent company Gamer Network has been acquired by ReedPOP.

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eurogamer.net