Ars Technica: "The engaging multiplayer mode should help add some important long-term value to a single-player campaign that probably won't merit more than a single playthrough. But in the four hours or so I spent working through the single player preview build (which I was told represents about one quarter of the game), I felt like I had barely scratched the surface as far as tactical and upgrade options. I can't wait to see what the rest of the game holds, even if I'm not sure that I can handle seeing another one of my units die an untimely death."
XCOM: Enemy Unknown rebooted the series back in 2012, and has since inspired numerous new strategy game series to be born.
If someone gets into this I'd recommend getting the enemy within version. It's got all the dlc included so it's the better version. Wish the author would've atleast mentioned it. I didn't see it.
Fantastic game though. Xcom 2 is top notch also. I've spent countless hours in these games.
There are few things more gratifying in gaming than skillfully turning the tide of a conflict. And few genres provide as many opportunities to abruptly reverse the odds via skill and forethought as tactical strategy. To be sure, we are more often than not talking about turn-based tactical mobile games, specifically titles in line with the iconic landmark series (XCOM and Jagged Alliance) that made the genre a genre.
Some games age better than others. When a game is getting on in years, mods can help give the game a little push and make it worth playing again.