WC writes: Computer game writers have one hell of a job in front of them. Not only do they have to write stories that lend themselves to the interactivity that games offer, but they have to write characters that do the same. Writing the protagonist of a game, is not the same as writing the protagonist in any other medium. Why? Because of the player, of course. The player is the ultimate unreliable narrator.
L.A. Noire is coming to the library of free games available to GTA+ Members on Thursday, May 2.
Remedy Entertainment's upcoming Max Payne 1&2 remake is set to enter full production in the company's second financial quarter of 2024.
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
Just about every year in the 7th generation was great and something we most likely won't experience again.
2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.
I bet its not. Claude was i guess " hard " to write for as he was double crossed and mute... simple, he was straight forward. So why can't all of them be like that
Game writing in itself is very hard to write properly.
Gamers want branching stories. In this case, its nearly impossible to put in proper foundations to any plot/sub-plot. Especially relationships.
Another problem is the structure of games. You need to break up the story with a lot of gameplay. So theres a break from a lot of the emotional impact from one scene to the next.
character design is for me the toughest job in gaming especially if the guy has to make something unique and different from what the others are doing.
Writer seems a little easier because there are ups and downs in all games regarding scenario and that's ok with me as long as the environment and design is solid.
Gameplay guys are also having one hell of a job. and i dont know why you are taking example of GTA it's all about bad language nothing wow about scenario and character writing but for games like Heavy Rain where scenario and interactions between protagonists is crucial i understand writing could be really tough.
We saw that with LA Noire where dialogues are boring and dont provide any excitment, that's what i felt at least.
How about giving the protagonist a personality. I wouldnt really call that hard.
I think structuring the writing for a game is a lot harder than writing down the subject matter.
It isn't easy like a movie script. However, thinking of protagonists and/or antagonists seems pretty easy to me. Yet, we still get plenty of bland and dime-a-dozen protagonists in games these days.