Tim Hurley: "XenoMiner requires a huge commitment of time and resources to put together any kind of existence. Two hours in, I had crafted reserve oxygen tanks and hoarded plenty of ice, built an extensive base in the side of a mountain with a network of caves and precious ore, and found my first alien bot, which was gladly doing the digging / prospecting during the days (thanks to my modified programming) on my behalf. I wasn’t really ‘getting anywhere’, but I was surviving and learning."
Check out this developer diary for Xenominer.
Oh dear, it’s not yet another blinking Minecraft game, is it? You bet your sweet hiney it is, but this latest Minecraft game, Xenominer, is actually a really great game.
GB: Hello everyone! This is Jesse Nivens, I do art and interface at Gristmill Studios, the developers of XenoMiner. To get things started, I’ll introduce you to the group and how we work.