140°

What Can We Expect From New MMOs?

"With a plethora of MMOs constantly being released, there are a few elements that seem to be missing in all of them. Commercials focus on the genre of the game when they talk about plot, rather than the actual plot details, and will always emphasize customization even if it’s a low level of customization compared to other MMOs. Sometimes they won’t even go that far–they’ll just show a vague run-down of the classes available and leave it at that. "

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Bimkoblerutso4233d ago

What confuses me is that the term "MMO" has become ubiquitous with MMORPG's. When someone says "MMO" there's only one thing people think of: RPG's, usually in the styling of....yup, WoW.

As much as games like Guild Wars 2 and TERA have done for the genre, it doesn't really change what they are at heart. You still gather stat-boosting loot, conquer dungeons and compete in PvP...all in order to get more loot. I'll admit it's still fun and addictive at times, especially in the case of games like Guild Wars 2 that play with the conventions a bit, but it's also become so dang redundant at this point.

MMO's have SO FRIGGIN MUCH unexplored potential, so many other genres that could be implemented into the structure, that it continues to confuse me as to why, after so many failures, developers are STILL using WoW as a template to make their games.

ECM0NEY4233d ago

Because in their mind "make a game like WoW, you will get WoW numbers"

Which will never happen again, MMO market is flooded with choices.

SWTOR is learning this lesson as we speak

Swiftfox4233d ago

World of Warcraft is 7 years (or so) old and still has 10 million or so subscribers. It has generated billions of dollars of income for it's company and continues to do so. Calling WoW a success would be damning with feint praise.

Massive-multiplayer-online games are an incredible task to produce. The average MMORPG costs around 60 Million dollars to fund and 4+ years to develop. You don't throw down that much money over that long a time unless you know there is a reward for taking such a risk. So for the past 6 years we've had every MMORPG pitched to potential publishers start with “It's like World of Warcraft, but...” I think game makers really do have great ideas for MMORPG's but are unable to convince the ones with the money that it's worth investing in.

Then you have to ask how many people genuinely want a different MMORPG experience. People tend to pass on a new thing when they can have something closer to their personal safe zone. Even if you do have the most brilliant ideas in the world, people might not buy simply because it's too different. It sounds self-defeating but it does happen.

If you're looking for a non-MMORPG experience I suggest investigating the MMOFPS Planetside 2 if you haven't already. An up coming free-to-play game from SOE.

Bimkoblerutso4233d ago

"You don't throw down that much money over that long a time unless you know there is a reward for taking such a risk."

I know, I'm totally with you, but therein lies my confusion. The market is littered with seven years worth of failed attempts at capturing that crowd. Millions and millions of dollars have gone down the drain - and yet we still can't get past loot-based MMORPG's.

4233d ago
MasterD9194233d ago

That's the problem I'm seeing...the more MMO games we see, the more fans will be split up and these developers will never have the chance to sell the numbers they set out to.

Simply put, much like the other genre's of gaming, certain games have come out that just aren't necessary. How many MMO's start at pay-to-pay and go free? Quite a few and that's pretty telling of how many people are actually still playing them...

Star Trek, D.C. Universe, etc...all probably set out to be WOW killers but couldn't come close.

Angainor74233d ago

Hopefully not just better graphics and recycled features

70°

I'm Replaying Skyrim (again), and So Should You

Replaying Skyrim after 13 years is a reminder of the progress made in western RPGs over the last decade, but also what's been lost.

anast23d ago

I tried, but it's a poorly made game that insults its customers.

lucian22923d ago

nah, only mods make it decent, and even then it's bad, and this is after i modded for at least 3 years

Nittdarko23d ago

Funnily enough, I'm about to play it for the first time in VR with 1000 mods to make the game playable, as is the Bethesda way

110°

The 7 Best Western RPGs: Immersive Adventures

RPGs are often huge, sprawling endeavours. With limited playtime, we have to choose wisely, so here's the best western RPGs available today.

SimpleSlave23d ago

"I started playing games yesterday" the List... Meh!

How about a few RPGs that deserve some love instead?
1 - Alpha Protocol - Now on GOG
2 - else Heart.Break()
3 - Shadowrun Trilogy
4 - Wasteland 2
5 - UnderRail
6 - Tyranny
7 - Torment: Tides of Numenera

And for a bonus game that flew under the radar:
8 - Banishers: Ghosts of New Eden

DustMan23d ago

Loved Alpha Protocol in all it's glorious jank. Great game.

SimpleSlave23d ago (Edited 23d ago )

Not only glorious jank, but the idea that the story can completely change depending on what you do, or say, or side with, makes it one of the most forward thinking games ever. The amount of story permutation is the equivalent of a Hitman level but in Story Form. And it wasn't just that the story changed, no, it was that you met completely new characters, or missed them, depending on your choices. Made Mass Effect feel static in comparison.

Alpha Protocol was absolutely glorious, indeed. And it was, and still is, more Next Gen than most anything out there these days. In this regard at least.

Pity.

60°

Nintendo starts Partner Spotlight Sale on the Switch eShop

A new Partner Spotlight Sale is now live on the Switch eShop, including Skyrim, lowest price ever for Bomb Rush Cyberfunk, and more.

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