The alarm bells start ringing as soon as you open the map screen and it’s worryingly small, showing barely more than ten bombs which require your expertise to be defused before they blow the world up. The whole world. All of it. Unfortunately, you don’t really have expertise. All you have is the ability to get blown up and then return to the scene five minutes before it happened, whereupon you can have another go at not getting blown up. Kind of like Groundhog Day, then, but with more getting blown up.
Alan Charlesworth: "Out of the entire Indie Games Uprising III, City Tuesday was the game I was looking forward to most. It seemed poised to do everything that the finest indie games on any platform often do – challenge assumptions about what can be done with games as a medium, express something philosophical or emotional, evoke a mood and intrigue the brain."
The Indie Mine reviews City Tuesday, the Xbox time travel-based puzzler from developer Return to Adventure Mountain.
IT: "Back in June of 2011, a trailer came out for a game called City Tuesday. The premise was you had 5 minutes to warn people about a terrorist attack, or try to stop the attack yourself. Over a year later City Tuesday has been released in the Xbox Live Indie Game Uprising III. The question is, what happened to the game we saw a year ago?"