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TGS 2012 Interview with Naoko Mizuno on Hyperdimension Neptunia Victory | Capsule Computers

"We spoke to the director of the Neptune series from Idea Factory, Naoko Mizuno, about the series as well as a bit about the new game that they have announced for the series, Hyperdimension Neptunia Victory and what this new installment will expand on the series, such as the scout system, the disc create system and character challenge. " - Capsule Computers

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capsulecomputers.asia
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Hyperdimension Neptunia Victory – Enter the Dominatrix

Gary Green said: The concept for a good sequel is not a complicated thing. You take your original idea and expand on the lore, then you fix anything that was broken the first time around. You might want to introduce some new features too; This is fine so long as you don’t go overboard, and you don’t change the overall flow of the game. Hyperdimension Neptunia Victory ticks all of these boxes, so surely then it should be the perfect package? Well, almost. It really is rather good.

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pslegends.com
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A concise history of Hyperdimension Neptunia

Michibiku's Jenni Lada writes, "Hyperdimension Neptunia is huge. It’s a massive series that covers tons of games, all of which are sort of connected? Though also not really, because quite a few are spin-offs and non-canon. It’s a lot to take in, to be sure. With Megadimension Neptunia VII on the horizon, we here at Michibiku felt like we should offer an overview of the main series’ installments."

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michibiku.com
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Dashing Nerds Interviews Idea Factory International

Our interview with the good folks over at Idea Factory International where we discuss topics like localization, favorite games, and upcoming titles!

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dashingnerds.com