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6.4

And Then There Were None - Monsters & Critics Review

Ultimately, And Then There Were None is little more than a lazy port from a PC original that attempts to justify its transfer to the world's hottest videogame console through a handful of gimmicky control features that are more annoying than fulfilling.

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gaming.monstersandcritics.com
10°
5.0

The Armchair Empire Review: And Then There Were None

The Armchair Empire writes: " There was a time – around 1993 – when gamers couldn't get enough of the point & click mystery adventure game. Myst was the biggest-selling game around on the PC. The 7th Guest and the Tex Murphy franchise were similar games in the genre. But that was then, and now, in 2008, that particular type of game has long been surpassed in its popularity, and PC gaming is no longer as relevant as it was in the early 1990s.
Somehow, however, there's still a gaming developer and publisher that believes that the world is ready for a point & click mystery adventure game renaissance, because not once but twice in the last three years developer AWE Games and publisher DreamCatcher Interactive/The Adventure Company has released a game in the genre based on an Agatha Christie novel, And Then There Were None."

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armchairempire.com
10°
5.5

Gaming Nexus: And Then There Were None Review

Gaming Nexus writes: "If there is anything in the gaming world that has a worse reputation than games based on movies (or, for that matter, movies based on games) it has to be games based on novels. "And Then There Were None" is a murder mystery written by the venerable Agatha Christie many, many years ago, back when the novel's original title wouldn't have gotten it banned from bookstores and libraries across the country. The book is described as The World's Best-Selling Mystery of All Time, and that could, indeed, be the truth of it. The problem is, of course, that the elements that go into creating a best-selling murder mystery are not necessarily the same as what it takes to create a good game. The temptation to use a famous novel as a means to develop and sell a mediocre game is every bit as irresistible as it is to use the same idea in filming and releasing a crappy movie.

That glowing introduction to this review of The Adventure Company's game of the same title recently released for the Wii is what mystery writers call a "clue." You can probably already tell that it's going to be an uphill battle for the Wii version of "And Then There Were None" to receive a favorable score, and if you are one of those that picked up on that clue, well, it doesn't exactly make you the equivalent of Hercule Poirot, but it does show that at least you're paying attention."

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gamingnexus.com