Perfection is something that everyone is striving to achieve in all facets of life. No matter the kind profession, field of study, or hobby one may choose, there will be a million different views and opinions on what is considered perfect. Yet not everything is viewed as satisfactory or meeting a desired standard. This is what many begin to categorize as the bad apples of the group. These are the other things that don't get it right at all and repel us away to search again for what is desired. This too is something that will never be universally agreed upon by everyone, as no two preferences will ever be the exact same. Yet preferences do have characteristics in common despite their vast differences, especially for what many consider to be bad and undesirable. In the realm of video games, this is something that is decided and debated all the time among all gamers. From console wars to deciding what title is the bane of the genre, gamers are always casting aside and classifying games as bad. Knowing what common themes to look for is the first step to understanding what makes a video game bad.
Nick writes: "At its launch, Naughty Bear was seemingly overshadowed by E3 a couple of weeks prior. Major releases like Fallout: New Vegas and StarCraft II: Wings of Liberty grabbed gamers’ attention months prior, whereas Naughty Bear, comparable to its terrible stealth mechanics, released on a whimper. The overwhelming influx of poor reviews didn’t help its case either. Yet, a decade later and here I am - writing about a game that continues to serve as a stress reliever or a rainy day substitute. That has to count for something, as I can’t say the same for most triple-A releases."
Northern Gamer checks out this console port of a classic board game.
Another classic has been given the console makeover on Switch thanks to Marmalade Game Studio, but is this turn-based naval classic a hit or a miss.
Neat article, Venom. For me, it's politics.
Vampire Rain and Hunted: The Demon's Forge.
What makes a game bad? When it fails to set out what it wants to achieve, whether it is a horror game that lacks in atmosphere like Alone in the Dark or whether it is an interesting idea like Amy but poorly executed.
I think any game with more confidence then quality is usually terrible.
Money.
Money takes away dev time and creative freedom.
Companies would rather make a small profit, on time, in a shorter timespan, then take an extra year and create a game that people will remember for 20 years.
which would then gain them tons of profit over the long term.
The Main problem is putting people in charge who know nothing about gaming.
When your Leader is a "money " guy, then that is all your game is going to be.....a product that makes a profit.
When your LEADER is a gamer, then you actually have a chance that the game could be good.