If Capcom's past is any indication, expect to be gouged. Inside are some words of caution and details about the three modes.
Well, that didn't take long. It seems like just yesterday that Capcom was exhibiting humility and apologizing to their customers for their practices regarding DLC. In fact, it was actually in the middle of this past May that Christian Svensson of Capcom USA was speaking on behalf of his company about how they were re-evaluating how they handled DLC, and that complaints about their particularly egregious handling of Street Fighter X Tekken's disc-locked content had been heard loud and clear.
Capcom Co., Ltd. today announced that in its consolidated earnings for the fiscal year ended March 31, 2024, net sales were 152,410 million yen (up 21.0% year-over-year), operating income was 57,081 million yen (up 12.3% year-over-year), ordinary income was 59,422 million yen (up 15.7 % year-over-year), and net income attributable to owners of the parent was 43,374 million yen (up 18.1 % year-over-year).
Hey Capcom I want a remake of Viewtiful Joe 1 and 2 on Switch or, maybe Switch 2. I loved both of those games on GameCube.
Good. capcom and square enix were my two favourite developers and now it's just CapCom! Square enix keeps missing the mark, their sparks gone.
Dragon's Dogma 2 continues Capcom's hot streak of favorably reviewed games as the studio lands first on Metacritic's top publishers ranking.
Responding to a query about frame rate problems from IGN, Capcom said in a statement that performance issues on PC may be linked to the heavy amount of CPU demanded from NPCs in the game.
"In Dragon's Dogma 2, a large amount of CPU usage is allocated to each character and dynamically calculates the impact of their physical presence in various environments. In certain situations where numerous characters appear simultaneously, the CPU usage can be very high and may affect the frame rate," a Capcom representative told IGN. "We are aware that in such situations, settings that reduce GPU load may currently have a limited effect; however, we are looking into ways to improve performance in the future."
What a load of bull there blaming the npc load for there poor performance? the new hitman games has way more going on beyond that they are saying any pc cpu is not powerful enough?
In the article it is also stated a ign reviewr got motion sickness playing ps5/pc version but still enjoyed it? like wow if that was me i would knock it down alot and asked for a patch asap.
So those about to play thank denuvo get a barf bucket if your on pc play 720p because like cites skyline its going to be a unoptimized cpu mess.
Man those on series s/steam deck/rog ally rip :(
Project Zomboid a simple looking isometric game has a similar problem as the Zombies are CPU heavy. If this is the issue GPU tweeks won't do anything, you need less calculations per NPC or more static NPCs
Well that’s just great…looks like I’ll be holding off on buying this on PC until it’s fixed. If I wanted low frame rates I’d just buy it in console smh…
Seems dumb releasing multiple modes as DLC.. some games are a struggle to find matches as it is let alone modes especially for DLC buyers. Still I guess with Capcom's new ethos, by the time the modes die out, Resident Evil 7 will be around the corner.
Of course it will. I'm sure they're all locked on the disc, too.
I'm glad we have five articles for this...