Kat Bailey: In my drawer is an unopened copy of Muramasa: The Demon Blade. Having really enjoyed it at E3, I made a point to pick up a copy for myself, then proceed to completely forget about it following a trip to Japan. It's still there, waiting for me to finally start clearing out my backlog.
Nintenderos: "We kick off our interviews this year with a very special one with George Kamitani, president of Vanillaware. In case you didn't know this study, it is the one behind games of the stature of Muramasa: The Demon Blade, Odin Sphere or Dragon's Crown. In addition to, of course, unforgettable titles like the wonderful 13 Sentinels: Aegis Rim published by Atlus a few months ago."
With the ongoing pandemic shutting down many IRL cherry blossom viewing parties, here are some games where you can still enjoy some beautiful spring sakura scenes
It's right that we recognize the 12 best indie games of the eight generation of gaming. It would be remiss to ignore the impact they've had.
Hollow Knight was a masterpiece. I cared less for the arena combat (Gods, not in the in-game arena) but everything was tight and the exploration was extremely enjoyable. Absolute masters of their craft in level design. I hope Silk Song gives the bees a second chance since their area was only a short subsection.
Should have mentioned Cthulhu Saves the World.
Umm. Muramasa: The Demon Blade was actually made by Japanese developers, Vanillaware.