120°

Insomniac's Fuse - can PlayStation's all-star topple Gears of War? | OXM UK

OXM UK: "Fuse isn't the game Insomniac's E3 2011 trailer led us to expect - back then, the game was known as Overstrike, looked a tad more cartoonish and offered more in the way of non-lethal gadgets. Studio boss Ted Price attributes this to the realisation that 'story' and 'gameplay' had too little in common, but we can't help but suspect that the original project was deemed too action-light for the Gears market."

FunAndGun4265d ago

I only play on PS3, loved Fall of Man, and enjoyed the full Ratchet games.

Fuse looks totally uninspired. Like they got the 'co-op shooter checklist', checked each box and made a game.

the gameplay video better be FULL of hotness or this game could be doomed.

HammadTheBeast4265d ago

EA is behind this. Even if out had a fun Borderlandish vibe back in 2011 as Overstrike, EA wasn't willing to take risks. As always.

tokugawa4265d ago

tentonsoffanboy... you are an alt account of GWAVE. no doubt

TekoIie4265d ago (Edited 4265d ago )

You think a new IP which currently has near to no "hype" or fanbase (oh and theres no gameplay released yet) will beat a game with dedicated fans and a decent sized fanbase?

no........ -_-

SolidDuck4265d ago

They make it sound like a PlayStation exclusive. But I'm pretty sure its multiplat, bad headline.

sikbeta4265d ago

It is, partner with EA as Publisher and everything to make sure it's Multiplat (PS360), but retaining IP ownership, Sony has nothing to do with this game.

HebrewHammer4265d ago

I'm not sure I'd call Insomniac a "Playstation All-Star," especially not in recent years. Loved what they did on PS2 and 2006's R:FoM though.

You want an Playstation All-Star that can topple Gears? Elephant in the room would be Naughty Dog or perhaps Guerilla Games.

jimbobwahey4265d ago

Gears of War already toppled itself when the second game launched with online that was broken and literally unplayable for about six months, and the third game gave the middle finger to the fanbase by introducing the retro lancer and sawn off shotgun that completely ruined the game.

Now that Gears Judgement is rolling along and they've relegated the gnasher to being a power weapon (great thinking by a multiplayer designer whose only previous work experience is as a level designer for Duke Nukem Forever) and whose only innovation is free for all deathmatch (a staple of the shooter genre for two decades now) then yeah, Gears of War died a miserable death long ago.

Ben_Grimm4265d ago

I dont think the Retro Lancer ruined the game since it did take a bit of skill to aim but I am still not a fan of that weapon. The sawn off I do agree with completly especially since the shotgun does the same thing when up close.

I wish they could have thought of two different weapons to introduce to Gears 3.

tokugawa4265d ago

"relegated the gnasher to being a power weapon" if this is true, then i will get gow judgement!

but shotguns are ridiculous in gears. most games just turn into a rolling shotgun fest.

whereas if they were power pick up weapons, and matches could be played with distance. you could actually make enjoyable, and dare i say tactical matches..

where stop, cover flanks, firefight and advance would be possible. for me, that would actually make gears multiplayer enjoyable.

TekoIie4265d ago (Edited 4265d ago )

"the third game gave the middle finger to the fanbase by introducing the retro lancer and sawn off shotgun that completely ruined the game"

Aaaaah your one of those players lol. Gnasher has had the spotlight for Gears 1 and 2 just because its got some competition now doesnt mean the games bad.

Honestly the only people who complain about the DBS and Retro lancer are the hardcore gnasher users. Although i do think they removed stopping power in judgement so gnasher is gonna get a little better again :)

MrMister4265d ago

I'm pretty sure uncharted 2 and 3 laid the smack down on Gears. The online is superior too.

jetlian4265d ago

ND and GG combined couldn't do it! Insomniac isnt even equal with either 1 of those. So I dont see it happening.

Each gears game has made changes to the industry as a whole. 1. gears cover system 2. gears 2 horde mode 3. gears 3 horde mode2.0/beast 4. Gears j competitive horde/beast

I know l4d/DS2 had competitve modes and Both sucked.
Every gears game improved now tell me can the same be said of uncharted or killzone? hell no in fact both of them have been trailing gears on modes

MaxXAttaxX4264d ago

lol

"ND and GG combined couldn't do it"
Of course it couldn't, if you're a 360 fan. Besides, ND and GG never meant to make a game that beats Gears at all.

You guys live in your own little world where Gears invented the cover system and survival mode(horde).
I could argue that Killzone 1 changed the industry with its gritty style and that Gears copied... but I won't, because that's how silly you guys sound.

jetlian4264d ago (Edited 4264d ago )

lol I never said it created anything. I said they mades changes that the industry took.

Dragons lair made qtes yet shenmue and now gow get credit for it. they added things that made it better than what it was which are now standard

And if ND OR GG did something you would have listed it. they arent trend setters period.

Edit: all you need to do is list what everyone is trying to copy! what cinematic moments?

MaxXAttaxX4264d ago (Edited 4264d ago )

Like I said, I could argue that Killzone started that gritty-look trend.

Did you not see the new Tomb Raider game or Star Wars 1313? http://www.youtube.com/watc...
If you don't see Uncharted's influence here, is because you haven't played them.

By the way, you listed survival-- sorry, "horde" mode twice. Weak list IMO.

srcBFMVBMTH4265d ago

Agreed. If Guerrilla Games makes Killzone 4 like how it was in Killzone 2. Back to being dark, gritty, and badass. MAN OH MAN :) Loved KZ3 but it should've stuck to what made KZ awesome.

Pretty damn excited about their new IP as well.

MaxXAttaxX4264d ago

They could have chosen any other word to describe Insomniac, but it wouldn't give them enough hits as saying something that makes people think of "PlayStation AllStars Battle Royale" and click on the article.

+ Show (2) more repliesLast reply 4264d ago
Angainor74265d ago

not even close, but bad headline anyway...

firefly694265d ago

The full emphasis in multiplayer and not having a solo single player story is what is going to be the doom of this game like many others ,like LOST PLANET 2,SHADOWRUN,Brink.....whithout a single player story this game will sell very badly.It seems insomanic havent learn with the mistake others made!

tigertron4265d ago

What about Warhawk? that was purely a multiplayer game. Games that are multiplayer only don't always need campaigns in the same way single campaign games don't always need multiplayer.

HammadTheBeast4265d ago

TF2, CS, DCUO, and other games like War hawk all have MP only and work great.

Show all comments (31)
160°

Fuse Is the Best Co-op Game Played Single-Player Ever

Fuse from Insomniac Games is a co-op third-person shooter that is actually a blast to play alone, thanks to being able to switch between characters.

Read Full Story >>
escapistmagazine.com
BeRich2331516d ago

This game was bad, played with a friend, we beat it and he said the same thing.

Majin-vegeta1516d ago

Yea the original vision was better.shame EA made them turn it into another cookie cutter FPS

DOMination-1515d ago

Strong and powerful point apart from that the article says it was third person.

210°

13 Games That Suffered From Publisher Interference

Whether self-published or under a larger company, these developers suffered their share of outside meddling.

Read Full Story >>
gamingbolt.com
Yi-Long1748d ago

No Scalebound on this list seems like a weird omission.

DerfDerf1748d ago

Probably because Scalebound was a monumental failure on PG's behalf and not MS's. PG bit off more than they could chew and Kamiya is the first to admit that PG messed up. He went on to even thank them for showing up when trying to sell his next game and still having faith in him after the whole debacle.

Godmars2901747d ago

Because it was a SP title yet MS - likely - insisted on four player co-op.

Hell, Square has yet to put FF14 on Xbox because of policy issue with MS, and yet they're the one's continually apologizing for it.

IamTylerDurden11747d ago (Edited 1747d ago )

PG said "both sides failed" in the interview. Inaba and Kamiya were being stand-up guys, but Inaba definitely said Microsoft could have done better and that the game was shown way too early. Also, Microsoft wanted a massive AAA headliner, but did the team have the manpower or budget for a huge open world RPG featuring a 4 player Online co op mode? A human protagonist and a huge semi controllable Dragon, the largest bosses PG has ever done, an actual RPG story, and potentially 4 players and 4 AI/player controlled dragons on-screen at once with a 100 person team? PG was so overworked that executives got ill due to stress and took a leave of absence. Yet Microsoft didn't mismanage the project?

Microsoft showed Scalebound way too early and escalated expectations with an unrealistic CG trailer.

The game was far behind schedule yet Microsoft insisted on online mp.

The team was never equipped for a huge open/semi open world RPG featuring online mp/co op. Microsoft as a Publisher should've realized from the jump that 100 people to make a game of that magnitude was unfair and irresponsible. Not only did Scalebound get cancelled, but the team crunched for about 3 years and people had stress induced illness just to see their game cancelled. The team at PG worked their ass off, Microsoft mismanaged the project because they wanted a massive AAA at a budget price. Why do u think they hired Ninja Theory and Compulsion? Undead Labs and inXile? They want big games but they don't want to spend big money. In the case of Scalebound, it didn't work, and i blame Microsoft.

IamTylerDurden11747d ago (Edited 1747d ago )

Crackdown 3?

GB demonized Sony for using Lair to promote Six Axis, but Microsoft used Crackdown 3 to justify the statements they made regarding Cloud tech. Microsoft mismanaged Crackdown 3 as badly as any game in recent memory. They sacrificed the game in order to shoehorn in native 4K and Cloud technology. The game had 3 independent developers working on it and the Cloud Engine technology that was supposed to be powering it was bought out by Epic along with one of the developers several months prior to release. It was a mess, Microsoft showed it too early, over-promised, and they showed a totally misleading Cloud tech demo which raised expectations to a level that was never going to be achieved. Microsoft also elevated expectations for Crackdown as if it was an A1 franchise. They originally promoted and positioned it as if Crackdown was a huge franchise when it never had been. The original gained notoriety because of the Halo 3 beta and Crackdown 2 was an utter flop. Neither game sold 2 million copies. When you position a game as a huge AAA system seller and its previous iteration sold just over 1 million copies and received bad reviews, something is up. The thing is, Microsoft tried to oversell a middle of the road franchise because they just didn't have much else. This also raised expectations.

How about Fable Legends?

Take a great AAA developer and throw them on Kinect. Then make them pimp their own franchise again by turning f2p and pull the rug right before release. Had a beta and everything. Why on earth wait so long to axe a game?

ME Andromeda

EA/Bioware took the team behind ME 1-3 and put them on that awful Destiny clone while they thought a ragtag team should have the keys to Mass Effect. Good job publisher/execs two fails for the price of one.

Anthem

The game that got Xbox fanboys hot and bothered at the Microsoft conference with even being exclusive. The game that doomed Mass Effect. The game that made ppl appreciate Destiny, which is hard to do in this day n age.

Godmars2901747d ago

Its that there are so many examples of MS interfering in game production that has me doubting they'll do anything "great" with all the studios they've just bought.

Over-hyped, but not great.

IamTylerDurden11747d ago (Edited 1747d ago )

Mars

Do u know that Kameo 2 was well into development when Microsoft axed it and forced Rare to work on Kinect games? Kameo 2 would've likely been a huge improvement on the already good original because the original in no way leveraged the power of the 360 considering it was actually developed as a GameCube game and merely brushed up for the launch of Xbox 360 when Microsoft acquired Rare.

So many terrible decisions by Microsoft and needless interference, it's astonishing that they were protected in this article considering how egregious they were. But then again, Gaming Bolt..

How about an article about the worst cases of a publisher mismanaging a developer? Rare would have to be top 5 and perhaps Lionhead? It's actually sad that a great studio like Obsidian is under the control of a publisher like Microsoft. If only PoE2 didn't flop commercially..

TheColbertinator1748d ago (Edited 1748d ago )

The list is
Deus Ex Mankind Divided
Halo 2
Dragon Age 2
Fuse
Haze
Telltales's The Walking Dead
Dead Space 3
Dungeon Keeper
Need for Speed Payback
MGSV
Star Wars 1313
Lair
Middle Earth Shadow of War

kneon1747d ago

Overstrike looked like it could have been great, it had character and originality. Meanwhile fuse was so generic it should have been sold in a plain white box that just said "Game" on it.

TheColbertinator1747d ago

Overstrike was my most anticipated game of the year. Then E3 came and EA stepped in and... the game died in my eyes.

Servbot411747d ago

Dang that's a good description. Like Beer beer.

Krew_921747d ago

Thanks for listing them out for us.

IamTylerDurden11747d ago

GB says Halo 2 was terrible and they hail Halo 3 as being superior, but Halo 2 actually has a higher Metacritic and was actually a very fun game. I much preferred Halo 2 over Halo 3.

They rip Deus Ex MD yet if u ignore the overblown preorder controversy and the ridiculous little MTs it was actually received very well by critics. GB claims it had a poor reception, and it did commercially, but the game is an 84 Meta. It really didn't deserve to bomb commercially. If anything choose Deus Ex The Fall. Blame the publisher for turning a gritty, sophisticated stealth masterpiece into mobile trash.

I love me some Insomniac, but can we honestly blame EA for Fuse? Didn't Insomniac go multiplat in order to have more control? Yet EA made Fuse bad? I have to blame Ted Price on this one.

Sony wanted Six Axis implemented into Lair "allegedly" but Lair was flawed well beyond the Six Axis control scheme.

GB has a line where they say 'if u thought Ubisoft was above this" and then they mention Haze. Ubisoft is among the worst offenders, why would we think they are above mismanagement and greed when AC is ridiculously milked and their games are often stuffed with MTs? And who keeps buying The Crew? The Crew 2, a terrible sequel to a terrible game. Virtually every Ubisoft game is a "service" based game with MTs. Oh, and they've had numerous downgrades this gen. The funny thing is, ppl somehow slammed Sony for Haze.

Blame Disney for 1313, they were the ones who cut development once they acquired Lucas.

Segata1747d ago

Project Hammer is another. Nintendo royally fucked over NST with that game leading to its cancelation and by that point, they were forced to change it to a Mii party game. Phantom Dust and Scalebound from MS as well. Sony with Lair.

IamTylerDurden11747d ago (Edited 1747d ago )

Phantom Dust 100%. First Microsoft announces a Phantom Dust remake, then radio silence, then they announce a Phantom D remaster and ppl are confused as to what happened to the remake. Then, low and behold, Microsoft stealth releases a Phantom Dust port with no visual improvements and microtransactions. It was a disgrace. I bet the game is either delisted or shutdown by now. They showed a Phantom Dust CG trailer at E3, so i would imagine they had bigger plans for the franchise and something got screwed royally.

Segata1747d ago

MS demanded a lot for a game that had a $5 million budget. MS wanted a bunch of multiplayer and the studio said they needed a bigger budget for that so MS canceled the game and shut down the studio laying everyone off. MS nearly put PG out of business with canceling Scalebound as well. Thankfully Nier saved them.

160°

5 Games That Would Have Been Totally Different if They'd Stuck to Their Original Pitch

Sometimes, games change drastically between their initial pitch and the version players get their hands on. Such was the case with these five games that would have been totally different if they'd stuck to their original pitch.

Read Full Story >>
twinfinite.net
Potnoodle9991891d ago (Edited 1891d ago )

Versus....😭😭

Daeloki1891d ago

Oh hell no, Borderlands is perfect the way it is, that gritty/serious vibe would have killed the game

Father__Merrin1891d ago

if this game had the ff13 battle system it would have been a joy to play. it just doesnt seem like a ff game to me

AK911891d ago

Twinfinite you come with some pretty cool lists but the fact that they're multi page kills it.

Fist4achin1891d ago

I was happy with how Prey turned out, but there was a reveal for Prey 2 and it looked awesome. They should still develop that concept into a stand alone game.