When growing up, little kids want to be firefighters, basketball stars or even the President of the Free World. Yet, somewhere along the way, most kids give up on those dreams. David Johnston wanted to make video games.
Hardcore Gamer: A mere $4 gets you One Finger Death Punch, which Totalbiscuit recently raved about, Paranormal, Tiny and Big: Grandpa's Leftovers, Foreign Legion: Buckets of Blood, Hexcells, The Adventures of Shuggy, Critical Mass, and CreaVures.
Smell that? That sharp, intoxicating aroma? Assuming you haven't forgotten to do the washing up, that's probably the smell of possibility. Microsoft's ID@Xbox program represents a serious and very overdue step up for self-publishing on Xbox - long consigned to the sporadically fecund depths of the Xbox Live Indie Games channel.
Buddy Acker of SpawnFirst writes: "The Xbox Live Indie Games section of the Xbox Live Marketplace is depressing. I’ll actually go a step further: it’s utter junk. Most of the games available on it are poor clones of popular games, games filled with pictures of barely clothed cartoon women or farting games rife with quicktime events. Most people will stick with Xbox Live Arcade when attempting to find an independent game to play because otherwise their efforts will be akin to searching for a dime in a fountain full of pennies and cement."