80°

Mortal Kombat vs. DC Universe sequel unlikely

The creative director at NetherRealm Studios, Ed Boon, has suggested that a sequel to Mortal Kombat vs. DC Universe is unlikely because of plans to develop both series separately.

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computerandvideogames.com
FutureWWEChampion4261d ago

This is horrible the game was insane i used to host parties just to play this game. I think it deserves a sequel it was a great game.

Lucretia4261d ago

the game was horrible. it kept the bad/stiff fighting mechanics of normal MK, took out the blood which is MK's only saving grace for most people, then just stank.

thezeldadoth4261d ago

people praise games because they include blood? amazing new game mechanic..blood! it wasn't the best MK game in my opinion but it wasnt horrible either.

FutureWWEChampion4261d ago

you have a point with the blood but the fighting mechanics were not to bad i mean this is a different type of mortal kombat hence the name mortal kombat vs dc universe i mean we got heroes that cannot kill so they dont have death fatalities but there finisher was great all in all this game get's a 8 out of 10 from me. Blood and stiff fighting doesnt change how good the game actually was not to mention the story.

Captain Qwark 94261d ago

i agree, i thought it was enjoyable as well. not the best fighting game or mk ( deception was still the best for me at that point ) but still a very good game

TheCopyNinja4261d ago

Easily the worst fighting game ever, worst, 3d fighter, worst MK game, and had the worst netcode for a fighting game.

holdmyown834261d ago

Lies and bullish!! This was a great game! Everyone alreadys knows why there was no blood this time round. And i use to invite people over to get a big ass match together and everyone loved the game

topgun334261d ago

Think of Injustice as the spiritual sequel to MK vs Dc but with all the blood.

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100°

Ed Boon responds to the NRS animation discourse online

Within the dynamic realm of interactive gaming, NetherRealm Studios (NRS) stands as a source of both excitement and contention, with discussions spanning visual aesthetics and kinetic animations. Since the debuts of Injustice 2 and Mortal Kombat 11, the studio’s visual evolution has been nothing short of remarkable. An evolution that becomes most apparent in the refined portrayal of character facial models, enhancing both their visual appeal and their ability to authentically render the intricacies of Black skin across various lighting conditions. However, in the midst of this progress, one aspect remains a challenge—the attack animations—an ongoing Achilles’ heel within the domain of NRS games.

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rushdownradio.net
abstractel250d ago (Edited 250d ago )

My personal opinion would be that they focused less on juggles and more on grounded combos so sticking out a poke and it continues to juggle an airborne enemy should go away. It just looks silly. I love MK and Tekken, but this aspect has always been silly to me. It still has some great looking combos, but the air juggles just makes the animations reset, making those specific combos look stiff.

SF has some of these air juggles, but not nearly as much. I'd much prefer their combos combos which are generally more grounded. I don't think the animations are bad in MK in any way, it's the way they are implemented in gameplay in the juggle state.

MK1 is still a day one for me, but fixing this issue would make a lot of people complain less about MK1's animations.

60°

Talking Mortal Kombat 1 With Ed Boon And Thiago Gomes

During SDCC I spoke with Ed Boon and Thiago Gomes about Mortal Kombat 1 as part of a Roundtable.

70°

Ed Boon Wants Two Mortal Kombat Characters In Super Smash Bros

Ed Boon shares his choices for which Mortal Kombat characters should appear in the next Super Smash Bros. game should a crossover happen.

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gamerant.com
2moda5gamer312d ago

No surprises here, Scorpion and Sub-Zero.

Redgrave311d ago

For Smash.....?

Unsure if misread title and requesting MK1 appearance or