GameFront: A short while back, I wrote an article decrying the tactics used by modern MMO developers, where they treat the platform as a genre, not as a delivery method. That, to me, is what a massively multiplayer game should be — the only unifying factor should be those two words, massive and multiplayer. My basic problem was that most MMOs since World of Warcraft have settled on simply trying to be World of Warcraft, and in the process forgot to add anything in their games that might make them feel fresh, alive, and massively multiplayer.
Wccftech talked to Guild Wars 2 Game Director Josh Davis about the learnings from the Secrets of the Obscure expansion and what's coming to the MMORPG.
The "slippery slope" debate has started, now we wait to see what ArenaNet does.
"ArenaNet and NCSOFT are today very happy and excited to announce that they have just released the "Secrets of the Obscure" expansion for their award-winning and critically acclaimed MMORPG "Guild Wars 2"." - Jonas Ek, TGG.
Anet also announced the 5th expansion. "We’ve already started applying lessons from the development of Guild Wars 2: Secrets of the Obscure to our fifth expansion, which we expect to be released next year." From their site, been with this game since 1st beta, and announcing the 5th expansion so soon, the game is doing very well, plus the graphics are improved a bit now that it's on DX11🙃