90°
9.0

1UP reviews PixelJunk Monsters: 'incredibly addictive'

This review is eight days late, and the reason is critical in assessing PixelJunk Monsters: It's a very challenging game. Despite its warm, accommodating art and character design and what's ostensibly a one-button control scheme, making any sort of progress requires careful planning, plenty of improvisation, and relentless persistence. Though those qualities don't sound inherently engaging on their own, the masterful balance and tuning behind every strategy element in play makes Monsters an incredibly addictive, satisfyingly hard-fought proposition that few games match as elegantly.

gamesblow5961d ago

They copied my review!!!

Well, in a sense. They don't give out the awesome Lucas Barton award like I do. ;-)

-EvoAnubis-5960d ago

I've only got two rainbows thus far, despite beating five levels. This game is NOT easy, but hot damn, it's fun.

Armyless5960d ago

if you beat Easy and Medium.

;) I won't spoil what they are, but don't waste too much time perfecting your game without them.

solidt125960d ago

Very fun addictive game. Like desktop tower defense but better with more depth.

meepmoopmeep5960d ago

even with the frustrations and hours on one single level it's just so hard to put down

crippler6665960d ago

The more I play this game the more impressed I am. Multi player is excellent and single player is addictive. I have only just weened myself off Stardust HD and now this little gem has arrived.

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2582d ago
2582d ago
70°

PixelJunk Monsters Coming to Wii U Tomorrow

Twinfinite writes:

Nintendo has just revealed on their website that PixelJunk Monsters will be coming to the Wii U via the eShop tomorrow.

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twinfinite.net
Skate-AK2932d ago

Wow that is unexpected for such an old, but good game. First time the game has been on a console that wasn't Sony.

40°

PixelJunk Comes to PlayStation Now

Posted by Dylan Cuthbert on Aug 31, 2015 // President and Executive Producer, Q-Games Ltd.:
If you know anything about Q-Games, you know that we made a name for ourselves during the PlayStation 3 era with our acclaimed PixelJunk series. Debuting way back in 2007, we were one of the first indies to cut our teeth on the newly released console. Our idea for the series was simple: rework old school gaming concepts in beautiful high-definition visuals, while keeping the easy to learn, difficult to master gameplay that made us fall in love with games in the first place.

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blog.us.playstation.com