Most of the people who play games agree that they are able to let us explore new and interesting worlds in ways that books or movies simply cannot. However, when we talk about this ability, the same word tends to crop up over and over again: This word is “immersion.” All gamers have at least a rough idea of what it is, but very rarely do we discuss the idea in any sort of meaningful way. Enigma from Gaming Furever attempts to try and remedy that.
Talal writes: "I'm talking about having that rush of excitement - that feeling you get when you know you've just made a memory for a lifetime."
There are different games. Some have gamplay at it highest priority, some have the story, some have the replay value and choices... There are a lot of different game experiences.
It is laughable that just now graphics does not have anything to do with that experiene. We have had many games of that type over time. This is just the one that have come closest to feel like playing an actual movie. Just look the the Digital foundry walkthrough it is a masterpiece in that perspective and hence wrth trying. But yes do not do it for the gameplay - but that was never the goal of this experience.
Of course Christopher would submit this lol.
PS fanboys like Christopher for years: “OMG visuals!”
Xbox releases a game with better visuals than any Sony game: “visuals don’t matter!”
Indie games are single-handedly carrying the gaming industry right now and it's about time they get their deserved recognition.
MSI is proud to announce that its gaming handheld, Claw, has achieved a significant performance increase of up to 30% through a new BIOS and MSI Center M update. Furthermore, the new BIOS and MSI Center M enable Claw to smoothly play all of the top 100 po
is this the one with the switch2 chip inside.?
this is Intels first try at the format
probs not though, as it's $799. so not good for switch actually
Well, you dress your smartest, have a couple of swift ones and hit the night with a face full of teeth...
Or are we talking about gaming?
Now the question is, how do us gamers demand more immersion from these developers and publishers?
money?
how much copies need to be sold?
inspiration ?
do these developers and publishers need to go through more obstacles in life?