30°
7.5

PixelJunk Monsters Review from Gamespot

PixelJunk Monsters may not look like much, but you'll quickly get hooked on its simple, strategic gameplay.

The Good
* Simple gameplay model that draws you in and won't let go
* A decent challenge, even on the medium-difficulty maps
* Local co-op is a blast.

The Bad
* Requires a good amount of trial and error
* Soundtrack may drive you batty.

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gamespot.com
ngg123455961d ago

New low.. It is like saying gears of war had bad graphics. That soundtrack was amazing.

gamesblow5961d ago

The music was perfect for the game. What a bunch of Snorks. Changed my ass... The music was bad. What'd they expect the music to be? Morons.

To further this... They gave it a 7.5, which is utterly false on 2 levels.

1 - The game is more like an 8.5. It's amazing and addicting and probably the best down loadable game ever for the PSN. Easily eclipsing anything on XBL to boot.

2 - 7.5 is what they gave Ratchet & Clank FTOD. So that in its own right is just wrong. They're saying this downloadable game is just as good as a multi million dollar budgeted Insomniac game.

Gamespot never seems to disappoint me when it comes to a good ol' chuckle or 10. Damn @$$ SMACKS.

Baba19065961d ago

honestly? i dont like the music that much. it made me a little insane after a while, but i love the gameplay and grafics.

2582d ago
2582d ago
70°

PixelJunk Monsters Coming to Wii U Tomorrow

Twinfinite writes:

Nintendo has just revealed on their website that PixelJunk Monsters will be coming to the Wii U via the eShop tomorrow.

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twinfinite.net
Skate-AK2931d ago

Wow that is unexpected for such an old, but good game. First time the game has been on a console that wasn't Sony.

40°

PixelJunk Comes to PlayStation Now

Posted by Dylan Cuthbert on Aug 31, 2015 // President and Executive Producer, Q-Games Ltd.:
If you know anything about Q-Games, you know that we made a name for ourselves during the PlayStation 3 era with our acclaimed PixelJunk series. Debuting way back in 2007, we were one of the first indies to cut our teeth on the newly released console. Our idea for the series was simple: rework old school gaming concepts in beautiful high-definition visuals, while keeping the easy to learn, difficult to master gameplay that made us fall in love with games in the first place.

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blog.us.playstation.com