Grant Howitt looks at two of the most derivative games released this year - Darksiders II and Inversion
Inversion launched 10 years ago today, but failed to leave a lasting impact on the third-person action genre.
I keep a very fond memory of the game. The story is very surprising, with an incredible twist towards the end (and I mean : incredible). Playing solo on hard was actually very hard. One of my best memories of a TPS from that generation.
This game was surprisingly awesome. I miss blowing enemies into pieces in video games.
I think the concept is what did this game in.
When most people play games and they come across upside down levels, reverse controls, or anything that breaks convention, they normally groan.
I myself am guilty of that too so. So to have an entire game built around that very concept probably wasn't the best idea.
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"Vigil Games may not be around anymore but their 2 Darksiders games really raised the bar for 3D action adventure games. Let's take a look at both titles' gameplay and worlds and see which one emerges victorious." - A.J. Maciejewski from Video Chums
Darksiders 1 is a complete game but it’s obvious with Darksiders 2 they ran out of budget after the Ice world and the game just becomes a poorly paced mess.